Project Edge (Jusete's field scenes)

  • Thread starter Thread starter jusete
  • Start date Start date
Status
Not open for further replies.
That's definitely better. It looks less noisy and the other objects are better visible.
 
Here is sbwy4_2 :

https://cdn.knightlab.com/libs/juxt...html?uid=d45b763e-337b-11e8-b263-0edaf8f81e27

Hope you like it.

And here both scenes to convert with palmer:

yogrDwZ.jpg

SVYcgqZ.jpg

Z7qIAYu.jpg
 
Last edited:
I think they might be better in the same colour?  Just for consistency sake
 
Actually yeah. After seeing it in a different colour it's not the same.

I'm unsure. Wait for other responses. It may just be me
 
I favor the blue version as well.

Both are very nice though.

Keep going, jusete!
 
I'll start by saying I think its great work, and its so awesome you're doing this!
My only gripe with it is as mentioned above, outside of that its just minor artistic stuff and 3D issues.
I've put together a quick imgur album here: https://imgur.com/a/p7aj1
I've noted what the issues are in particular scenes, and most of these are easy to fix honestly.

I'd like to ask if you're using bump maps or normal maps, and it seems you aren't using displacement mapping really, except in perhaps 1 scene.

1 final thing, Texture resolution, it looks asthough your texture resolution is inconsistent, some objects have stretched textures across large areas, whilst smaller objects have a lot of detail packed into small areas. You could help alleviate this by using texel density.

Texel Density may be a bit more specific to games, but for achieving a cohesive image, it still works well.
Here's a really good breakdown of Texel Density: http://leonano.com/ALTRO/pdf/Leonardo_Iezzi_Texel_Density.pdf

I hope I haven't offended you, I really think you're doing awesome work.
I can't wait to see this project completed.
 
Last edited:
Oh my god these scenes look so cool. I only have one word in mind to describe them and that is awesome.
 
Status
Not open for further replies.
Back
Top