PSX Emulator (FAO Jari, Dag & Friends)

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Whether the specs is finalised or not, it shouldn't be a problem for developers. DirectX SDK is enough for it as that SDK is hardware transparent. But I think it ( the spec ) is already finalised by looking at the fact that nVidia already start manufacturing chips for the x-Box.
 
Yeah they are making chips for it but my question is (and I dont know too much about this) since some of the specs aren't totally finalised does it mean that if the developers dont know what they are they cant take advantage of the special features.
I have decided in my wisdom not to get an xbox unless it costs £300 or less (£300 is about $480) but due to the high value of the £ it will probably cost £400 (just my luck) If it has ff12 on it ill definatley get one, but come to think out it i have internet connection sharing so my net is crap so i better get one for 11.
btw. i think there is still a chance that square may put the ff series on gamecube, the reason is nintendo are keeping very quiet until e3 ( which would not be good buisiness sense if you consider most people dont know what one is - I went into an eb in london "gamecube, whats that?- the sensible thing to do would be to do what the underdog (microsoft) are doing - hype and lots of it) which would suggest that they are either stupid (not likely) or have something important and very big to announce and the only thing I can think of (but thats just me) is a large franchise - get my drift. so square may end up being a multiplatform company.
but thats just my thoughts they may just be trying to build suspense.
anyway got to finish typin as I have some geog course work to do in under 3 hrs
 
> the underdog (microsoft)Microsoft shouldn't be considered the "underdog" b/c it has more money than both Sony and Nintendo combined...

My friend is sitting here reading this, and he says "You better buy an X-Box before its forcefully implanted into your spinal cord."
 
Why buy the X-Box? It's because you got nVidia NV20 power ( or more ) at probably half the price! And console is a console and PC is a PC. Both are 2 different things!
 
Would I buy an XBox? No. Why? Well, if the development environment for it is DirectX, then I suspect anything developed for it could be ported to the PC very, very quickly - in fact, there'd probably be little cost to do it, so most developers will. So there's no point in me buying an XBox, when I already have a good PC. At least with Gamecube/PS2 there might be some games that don't make it to the PC. (I don't think that's a GOOD thing, but it IS a reason to buy one of them!).
 
Microsoft is considered an underdog because it has no prior experiance of console gaming which is pretty much a good reason
 
I think that the xbox would maybe be a little too large to insert into my spine
 
Absoulutely Fice.Thats why there seems very little point in buying an X-Box since I reckon pretty much all X-Box games will be ported over to PC so they reach a wider audience.

Plus the gamecube is gonna rock and kick PS2's ass.
 
ficedula: Even if X-Box games is based on DirectX, the X-Box games aren't that easy to port to PC. With X-Box, there's only one chip the developers have to test the games with, the nVidia NV25 ( or whatever they call it ). How many PC around the world that have the same video chipset as the X-Box have? None as of today! The NV20 price is so high, I doubt if there's are lot of people will buy it before the price going down. To develop games for PC, developers have to cater for many different configurations ( Voodoo5, Radeon, G400 etc. ), thus I believe, a direct conversion from X-Box to PC will have technical difficulties as those chips ( Voodoo5, Radeon G400 and NV15 ) don't have the features that were present in NV25 inside the X-Box. If a developer plans to release a game on X-Box and take advantage of all NV25 features have to offer, a direct conversion to PC is unlikely to happen unless a lot of people have GeForce4 or sacrifices in image quality is done to cater for Radeon, Voodoo5 and NV15 users.
 
cHiBiMaRuKo, I think I'll save Fice the effort of saying anything. Do you know what the point of DirectX is? DirectX is supposed to be a layer between all hardware components and the operating system. So this is sort of like a library of predefined functions so if your video card or sound card supports a certain version of DirectX, it supports all the functions or calls for that version of directx. DirectX was meant to alleviate this multiple hardware problems. In other words, porting the game wouldn't be very difficult.
 
I think you've missed my point.
If a developer release a X-Box game that fully exploit the DirectX 8 features like those nVidia programmable vertex shaders ( graphic )or DLS2 ( sound ), then only by recompilation will that game works for PC? No is my answer. Which PC graphic card support DirectX 8 functions in hardware? Only the ultra-expensive NV20. Which soundcard will support DLS2? None as of yet!


 An X-Box game will have to massively reenginnered for porting to PC ( reducing graphic elements or changing sound engine ). That's my point here. There's a big difference between DirectX 8-supported hardware and DirectX-compliant hardware. Due to it's price, NV20 won't sell unless the price dropped. While Live! and Vortex2 card technically support DLS2 in hardware, their current drivers don't have that feature.
 
You've still missed the point. Yes, there'll be a lot of changes needed to port XBox games to the PC. But it will *still* be less than games written for the PS2/Gamecube, that will in all likelehood use a COMPLETELY different system to DirectX. And so what if nothing supports DX8 100% in hardware yet? Do you need 100% hardware acceleration? Nope. Do you see XBox's for sale? No, so by the time they come out, I suspect a lot of PC hardware *will* have DX8 support.
 
You've still missed the point. Yes, there'll be a lot of changes needed to port XBox games to the PC. But it will *still* be less than games written for the PS2/Gamecube, that will in all likelehood use a COMPLETELY different system to DirectX. And so what if nothing supports DX8 100% in hardware yet? Do you need 100% hardware acceleration? Nope. Do you see XBox's for sale? No, so by the time they come out, I suspect a lot of PC hardware *will* have DX8 support.
Who say X-Box is just another PC? X-Box is MUCH faster than equivalently clocked PC. It don't have to deal with the superslow AGP and PCI connectors. It have almost dedicated high-speed bus to every component of the console, ie. RAM, HDD etc. Developers will surely take this into consideration and probably will put more texture processing that probably even AGP 8x couldn't handle.

I've see that you agree with my point of an X-Box game have to be massively rewritten for porting to PC. But I don't think that porting PS2/Gamecube games MUST be harder than porting X-Box games. For example the Summoner Demo for PC. Still looking very good for me here. After all, PS2 games still use large potion of C/c++ language.

Also I don't agree with the statement that say when X-Box come out, more hardware will have 'DirectX-8 support". For the second time, I must stress that DirectX8-supporting hardware IS DIFFERENT with DirectX8-compliant hardware. If a DirectX8 driver for Voodoo5 have come out, will it automatically made Voodoo5 to have the same features as NV20? No. Radeon2 ( which should support Directx 8 ), don't have a fixed release date yet. I don't think that there will be a lot of DirectX-compliant hardware out there when the  X-Box come out.

Anyway, I sure think that an emulator for X-Box will be easy to write than of PS2/Gamecube.
 
I still think porting an XBox game would be far, far easier than porting a PS2 game, say. So what if a particular effect is accelerated on the XBox but not on every PC? Just make it an option ... or use it anyway! All of the library code (DirectX) would be the same. Compare this to, say, FF7, where they probably had to rewrite the whole graphics engine from scratch.
 
Definatley should be made an option to turn the particular effect on because in a few years we might come back to an xbox game and we would then have pcs that were better than xboxs and we could then play them with the better optionsto save in epsxe make sure the game is forced to run in pal mode then you can save. failing that press f4 when you are about to save. its much easier though to just force the game into pal mode
 
I've just a couple things to say. First, unless something's changed recently in Microsoft's strategy, most X-Box games will be X-box only. PC users will probably get a few bones (such as the awesome looking Halo, which was originally coming out on the PC until Microsoft swallowed Bungie), but certainly not many. However, Ficedula's right. The X-box is basically a regular Microsoft PC. Sure it's got a few differences (for one thing, being able to use your TV as a monitor as soon as you turn it on   :wink:), but they're all relatively minor. At it's core, the X-box is a single purpose (entertainment) PC with a stripped down OS.
I think that even though most X-box titles will be X-box only, X-box emulation will be a piece of cake (especially compared to, say, the PS2).
I see little reason to buy an X-box. By the time it comes out, most of it's "special" features (DLS2, an advanced graphics chip, etc.) will be relatively standard on mid-range PCs. If I want the games, I'll get an emulator.[This message has been edited by Srethron Askvelhtnod (edited March 04, 2001).]
 
Yes, I think making the unsupported features of X-Box games as an option is a great idea, but surely the ported games will not give the same effects like the X-box games will offer. So still the X-Box is a better buy than waiting for X-Box games to be ported to PC and have lesser quality as well.
 
...except in a few years time, when the PC produces better effects than the XBox.*Any* console will produce better effects than the PC at the moment. Remember the PSX? *Far* out performed the PC on release, but for the past 4+ years it's been lagging *way* behind. Happens with every console.
 
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