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davoker
Guest
OMG! will be ready for when the BETA? valid for the Spanish PAL PSX version? WOWOWOWOW very interesting program, this program is better than Lasyan3?
Who said there was going to be a beta?will be ready for when the BETA?
Unless it's called International, the answer is "no".valid for the Spanish PAL PSX version?
Define "better".WOWOWOWOW very interesting program, this program is better than Lasyan3?
Gemini,Seems like I don't have enough time to keep on developing this set of tools for the moment. For those who are still interested and would like to take a look at my work, here you can find an archive with the not-very-well-organized sources, which include assemblies (subtitle code is in there, check for SLPS/mdec), C++ source for dumper and inserter, and my personal data manipulation library (glib.rar, requires zlib and libpng). I haven't added any notes on which files to extract and where to place them for extraction (I was going to create a program just for that, but again time didn't allow me), so it's up to you figuring out what to do from the sources.
Good luck!
Yeah I mean the opposite lol. Looking forward to seeing more of this tool.Are you sure you didn't mean the opposite?That screen is mainly used to see your immunities in battle.
Nice catch. I might implement this one, even though that might make the assembly script a little more complicate to edit for other languages.Removals? Well, there are some statuses you can't attack *with*, such as Sadness and Fury.
Are you sure about this one? There's an item ("イカスミ", no idea what's that called in English) that causes Blind/Darkness to enemies, which means that status can really affect foes as well. Still, I cannot remember a piece of equipment or Materia to cause similar effects with an attack. Anybody can confirm?You can't attack with Darkness either (and even if you could, it wouldn't make any difference, as darkness only hits player commands).
Gravity and Holy icons come directly from FF6, as well as the rest of them.Demi and holy aren't immediately apparent.
...The problem is that we have enough issues getting the newbs up and running with PPF. At least with a 'scene' standard, they can look to forum posts and threads already written (i.e. not by me). Including f7i for, say, Rebirth would open up a whole can of worms, as attractive as it would be technically speaking.More feedback requestedD):
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(Please ignore the fact that it's in Italian)
So, this is the latest program I've added to the translation package. In a few words, it's an all-purpose patcher that can be used both for translations and mods. It works with a custom format of patch, called f7i, which makes translations a lot smaller than they would be with xdelta or ppf (the latter was pretty obvious). f7i patches can be generated with a separate program that takes as input two ISOs of disc three (original and translated, of course). This format not only results in smaller output, but can be applied to all three discs and still produce working results.
I haven't decided yet whether to add this and the patch generator to the public package or not. This because the patcher is a bit tricky to configure and uses MFC for the interface (i.e. cannot be compiled with VS2005 Express). I probably will release both along with the rest of the sources if there's enough request for there. Of course, I'd also make J-SYNTHESIS use macros for switching language as necessary if that were to happen.
Newbies are condemned to death even in my readme, thus I don't care much about them....The problem is that we have enough issues getting the newbs up and running with PPF.