[PSX] FFVII International all-in-one translation package (BETA 2)

  • Thread starter Thread starter Gemini
  • Start date Start date
Status
Not open for further replies.
chocobogenere.png

Notice the part where it says "femmina"? That's the Chocobo gender, and I'm finally able to edit it after two straight days of work on a goddamn text parser. :'( It's achieved by compiling a dump of the events from FRCYO. For those who'd like to see the format used for such dumps, here's a sample. And yes, those fancy labels are regenerated automatically so that you don't need to adjust the jumps every damn time.
 
Last edited:
Just dropping in to say thanks! I had a little trouble getting things set up (seems to be a few missing window TIM files for font generation?) but with some clever commenting out of code I managed to get around that.

I'm looking forward to playing around with BETA 3 ;) Best of luck, Gemini, this is some awesome work!
 
Hello, I would have liked to have news of the beta 3 version of your tools?

I plan to use them later to make me a french version of Final Fantasy VII International.

I'll do some tests with the beta 2 package, I have no programming knowledge, but I tried with the explanation you gave.
 
This package can be adapted to work on other versions of the game. For example, it can be configured to extract text from PAL or US builds by altering just one reference to the encoding.

A little warning for newbies who think they will find their all-hacking-cure here: this is not for the common newbie, even if it’s really simple to use. You’re gonna need at least some grasps of programming in order to alter things to your needing. If you have no idea what the previous sentence means, the content of this package isn’t for you and there’s no way you can make  it work correctly, not  in a million years. So please stop reading the  rest of this document and go do something else now.
Haha, brilliant.

Reminds me of some documentation I once read, roughly along the lines of:

Q. Halp! Something isn't working!

A. Read the source and fix it yourself. If you don't know how, it was probably your screw up, anyway. Either way, leave me alone.
Anyway, I should have a version of VS2005 up and running fairly soon. Looking forward to giving the tools a spin.
 
Last edited:
Newbies are condemned to death even in my readme, thus I don't care much about them. :P The feedback request referred to including the patcher or not in the package since it needs MFC to be compiled, ergo VS2005 Express cannot do that.
well if i were you playstation guru i think it is more better to teach us newbies how to do stuffs.
like for what program we need to read or look at? like was it c++ or something. like me a 12 year old who wanted to know how to make a .ppf file for mdef bug fixed in the international version. :-D 8-)

just like on what you did in ntsc u/c and pal version of ffvii.  ;D

please i'm begging you. you said you condemn us newbies, was it a crime to look up to you and want to be your pupil?
 
It's not contempt, it's pragmatics. If you have to ask a question like

what program we need to read or look at? like was it c++ or something.
It's going to take a long time to get you up to speed. That's quite an investment for potentially no return. Doing the research yourself proves your motivation, and thus the likely return on teaching you. If you don't enjoy doing the background reading, you won't enjoy modding, and assisting you won't be a valuable use of time.

This isn't being unpleasant, it's just realistic.
 
Last edited:
I told you how to do it, gave you the exact assembly script to compile. If you can't even download and execute a simple command line program you're hopeless and I don't intend breastfeeding you. Seriously dude, you're getting on my nerves now. Enough already.
 
never thought a playstation guru would say something like that... anyways you're the one who made the first 2 .ppf file i had 3 versions of final fantasy vii here... and only my international version doesn't have been fixed and so if you don't wanna do it, fine with me... if i were in your shoes i just make the .ppf file. the only reason it is impossible for me to do it cause i don't know how to make a .ppf file. that's all.
 
all right i already did that before i became a member here at qhimm.com. and all i found is those rubbish links? anyways thanks for the hard work which i already did in the past
 
Could a moderator please move this to Tools? It's not really a mod, but a set of programs after all. And please, remove learners crap while you're at it. :-\
 
I know, I know...I've become quite the necromancer. ;)

There's a program contained in the latest download referenced in this thread, called isocpy.exe. This program is called by a simple batch file, with commands like:

Code: [Select]
Code:
isocpy ..\MENU\EQIPMENU.MNU D:\SLPS-01057.bin 53992
I assume this command would copy EQIPMENU.MNU (currently residing one directory up, in the adjacent directory MENU) into the disc image SLPS-01057.bin, at LBA 53992, presumably over the top of whatever previously existed in the space required.

If this assumption is correct, am I to understand that, if so inclined, one could use this program to insert files into disc images at specified LBA? I realize there are other apps out there that can also do this CDMage, CD-Tool, etc), but as this seems like a very simple tool, it would eliminate confusion related to configuration, settings, etc.
 
Careful how you use isocpy, all it does is injecting a file into the ISO without expanding anything: it doesn't update TOC information nor it considers if the file is larger than the original entry (i.e. corruption of the next file in the ISO might happen). The program is not meat to be used by newbies, which is why I never released it to the public other than for this project (and with MNU files you can't possibly screw).
 
I figured it was a fairly raw utility with no safeguards, and I wasn't intending to copy anything larger than the original file.

Still, you should post it separately somewhere, with a note regarding its dangers, etc. It could prove quite useful.
 
That would need at least a few changes to the poor sources, which I have no idea where the hell I have them (if they still exist somewhere on my disks). Plus it's no complicated tool, anybody can reprogram it with better results, hence why I never bothered releasing it in the first place.
 
How I can download this package? Links dont work
 
Last edited:
Ciao Gemini, posso chiederti se questo progetto è ancora in fase di sviluppo? Grazie  :)
 
Last edited:
Status
Not open for further replies.
Back
Top