PSX model formats?

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A few people have successfully decoded the FF7 for the PSX background format, they are in the MIM files by the way. One is snailrush but he wasn't too forthcoming with the information I suppose if I had a coherent question to ask him I would.
I've got a somewhat working converter to tga, but I need to give it the address of the tile data manually. Loading the data from the MIM is not a problem, and the tile data is just a series of quads. Maybe I should just release what I have so far...
 
Halkun I sent you a description of the data format for the PSX version of the battle models.
It's lacking the ani mation information since that is in a bit of a flux.  No TIM information is included as well.  I might need to add more to the description of the UV coordinates, though I think that in context what I said makes perfect sense (you'll understand what I mean if you read it).
Have fun!

Cyb
 
I'm updating Gears right now with Field Module data, I'll be adding more to kernel.bin and inserting your PSX data.

After that I need a few things...

1) Verify the field format
2) I need some to stop back and tell me of the sections are as orginazed as they can be. I may need to move the sections around.
3) Am I missing a section that's in the Table of Contents? How about Vice versa
4) Can someone verify the savemap? I think I have some offsets wrong. Keep im mind that I don't have the save header included with the save map as they are different between the PSX and PC versions. The actual savemap data is the same though.
 
Well the other thing is you need someone to proof read sections so they make sense in english.  :)

Otherwise I am going to attempt to fix my background decoding code, the primary difference between the PSX and PC is/was in the field format the background image data location.  For the PC it's in one nifty archive.  For the PSX it's split between the DAT file and the MIM file.  The MIM file contains the 16x16 block data and palette information.  So I believe all I need to do is read the PC's ordering a bit to find the section with the block information and I can decode the backgrounds. So I need to really beat up the DAT file to grab the background information (sigh).

Cyb - it's always something.
 
Well the other thing is you need someone to proof read sections so they make sense in english.
I can do that. In most cases, though, you can still figure out what halkun means pretty quickly. I don't know if fixing it up is really necessary.
 
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