M
Micky
Guest
I've got a somewhat working converter to tga, but I need to give it the address of the tile data manually. Loading the data from the MIM is not a problem, and the tile data is just a series of quads. Maybe I should just release what I have so far...A few people have successfully decoded the FF7 for the PSX background format, they are in the MIM files by the way. One is snailrush but he wasn't too forthcoming with the information I suppose if I had a coherent question to ask him I would.