A
Armorvil
Guest
Sure. It has to do with the battle flags, in the formation editor. In most cases, they are FFFFFFFF, but sometimes enemies that are not present in the battle right from the start (like the second Mighty Grunt) have a different flag (in Mighty Grunt's case, it's FFE6FFFF). Needless to say, it's rare to want to edit those, but I needed to revert a FFE6FFFF into a FFFFFFFF once, to fix a battle. And since you can't edit them with any version of PrC, I had to dump my scene, hex-edit it, and import it back into PrC. If you try to edit those in PrC, an unhandled exception occurs.I CAN do something about that, can you elaborate?
:-[ Sorry about that, I completely forgot to check the status immunities. Makes sense that it's listed in thereThe "Manipulate bit" is immunity to the Manipulate status. Hojo isolated that and left out the status bit PrC marks as "Dual". If you want an enemy to be manipulate-able then make sure the "Manip" status is allowed on the Enemy Stats window.
Yes, that would be great ^^I had thought about this. I think I probably should. The item names in the enemy stats and things were leftover place-holders. There should definitely be an "import item names" option somewhere, shouldn't there? It'd be best to read the KERNEL.BIN/kernel2.bin for this rather than a xml-based file.