N
nfitc1
Guest
I've intended to make this a suite since adding the AI editing. I don't have the skills to do that yet, but that IS the next bullet point on my TODO list. I'm not crazy about the organization of it all, but as soon as I figure out how to change it to something more accessible I will.I second what Destro said. Stellar program. If I had to address a critic now, it would only be the fact that, as a full-fledged Scene.bin editor, it is somewhat less accessible than Hojo. What I mean is, when you select a particular scene (for example scene 10, with Devil Ride, Kalm Fang & Prowler), you don't instantly see the enemies' stats, drops and the like. You have to click on Enemy Management, then Enemy stats before you can alter those. For this reason, if I wanted to edit something Hojo can modify, chances are I'll still open Hojo (quicker access to what I need to be changed, and I can easily compare each enemy's stats).
So, I really think the "Enemy stats" window should be the main one, while the attack editor should be an option. The best thing though, would be to have both (or all features ?) in the main window. I'm not a big fan of tab-browsing - the more info you can squeeze into the main window, the better IMO. I admit though, that it's nitpicking on a high level. Two clicks won't kill me (but I've been using Team-Viewer a lot lately, to control my home PC with my ipod when I'm not at home, and two clicks mean something in Team-Viewer).
Anyways thank you again, this made my day![]()