[PSX/PC] Field editor - Deling (1.0)

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Awesome! I'm very glad to see another program in Basque, even if it's of a very specific use. :) Is it easy to compile the .ts myself? I can't really figure out how to... There shouldn't be a lot of errors, but in case there are, it would be nice to be able to compile it myself.
 
You need the Qt Linguist software, I think you can find it in this package, but it installs some other softwares you don't need >:(.
To compile the ts File, go to "File" -> "Release" / "Release As...".
In fact you have two typos in your file, here is the corrected one: deling_eu.ts (save target as...)
 
Cool! I got it to compile. :)

I have a question about your program: When i click the down arrow for dialogs that have more than one window, nothing happens. is this intentional?

Also, what's the difference between the light grey and dark grey next to "Text##" in the dialog tree?
 
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I have a question about your program: When i click the down arrow for dialogs that have more than one window, nothing happens. is this intentional?
A text can be shown several times in different positions, but it can also have always the same position. If nothing happen, it means the position is the same.
Look at fhpara11 > text 3 ;)

Also, what's the difference between the light grey and dark grey next to "Text##" in the dialog tree?
It's dark when the text is found in scripts. So when it's the light grey, the text can be unused.
 
It's dark when the text is found in scripts. So when it's the light grey, the text can be unused.
OK, I figured it was something like that. SO there are cases where it's light grey and it appears in the game, or are you just unsure?
 
Hmmm, I'm unsure, but in theory there is no case where it's the bad color.
 
Maybe the work I'm doing could help you whith the Walkmesh/Texture-Overlay function we talked about..

What I actually did was:
-Open the fire Cavern entrance file
-Copy each f*kin* vertices coordinates of each point of the walkmesh one by one and placing them in 3Ds Max
-Rebuild the walkmesh Plane
-Created a camera and alligned it to the camera position showed by the editor (but seems wrong or I didn't actually understood something..)
-Created another camera and now I'm tryng to use a custom texture (positioned in front of the camera) and try to get the right position and angle for the camera manually..

here's a screen that could help to understand my method

testrnf.jpg

If anyone could tell me how to export the walkmesh coordinates into a single text file (or better how to export the walkmesh to a 3D file format) I'd be very thankful to him/her..
 
I'm making Greek fonts with your editor. Can you please support both Latin and my fonts when I'm done so as I don't need to swap between Latin and Greek while I'm doing the translation? Thanks! When I'm done with my translation do I need to  place my font files in the game too or just click save?Will the new text be saved  automatically? Thanks!
 
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Ok take a look at these fonts http://filetrip.net/dl?L4xHtZV36U
The guy who is helping me is complaining that he creates the fonts and after finishing a few characters he imports them in the program and they are missing. Like it's a bug with the program. Test them please so as we can continue. Thank you! :)

Ok they worked for the editor but there were some issues with the spacing and it seems really unstable. It keeps reseting the space limiter. And have difficulties inserting the characters in the game. This is an example of the new characters my friend created http://filetrip.net/dl?lggdhFh47M . I hope this helps you. I also noticed that there are sysfnt.tdw and sysfnt.tex in the menu.fs (not just sysfnt.tex like you say in the read me file). I'm looking forward for your reply. Thanks!
 
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Hey guys, are we at the stage of being able to replace the textures on any of the character models yet? If so, can someone please explain how to do it? And if not, can someone tell me how I can help? I'm a software engineer and this project really interests me!  :D
 
Hey guys, are we at the stage of being able to replace the textures on any of the character models yet? If so, can someone please explain how to do it? And if not, can someone tell me how I can help? I'm a software engineer and this project really interests me!  :D
When replacement of textures and model of city/gardens will be avaiable I'd be glad to make new ones and share them :)
 
What's up with hi-res fonts? Is there a specific tdw-table for them?
 
I'm still waiting for a reply to begin translation. I'm at wits end with the font integration. Have tried some things but seems to be doing something wrong or the editor or game is unstable with the change of fonts.
 
Hi there, there is a way to extract field files ( and other files ) from psx iso ?
 
Hello!
Somethings news about psx version  fs/fl/fi archive (read/write)?
 
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