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Lazy Bastard
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genesis063: He's talking to myst6re.
If you look at how banks are stored in the savemap, you can understand a little more why some banks are "equals".I have located all the memory addresses used by the makou reactor, but with some contradictions.
The memory bank [9] and [10] does not appear anywhere in makou only says that the variable is used [9] [2], but I can not see, either from memory hacking, any reason?
The memory bank [15] be clone or same as [7] and [8]? Sample values exactly the same, for example:
I put [15][0] = 100 and same as [7][0] and [8][0] = 100
It was a hard to find bug, but now it's fixed! Thanks you for the report.Finally comment for some problems in makou, with the case in mathematics-> binary operation ->"addition":
Var [3] [255] = Var [3] [255] + 1 (8-bit)
Add this is dangerous, makou crash some times, also for some reason is assigned to 16 bits when actually be 8 bits, if you change some may crash...the rest in makou reactor normally works great.
Me? Stop? Not yet.You think in future update makou reactor or this latest version forever?
Thanks for your time![]()
I think this would be really exciting. There is at least one sizable project awaiting this development. I myself am just starting to learn to use this utility, but it is amazing and I wanted to say thanks for the considerable and continued effort on this program.Mass import is in my todo list.
Copy and paste for everything really...Little request if you don't mind, it would be cool to copy and paste models and animations from one field to another without having to manually set them. Like copy Red XIII's model and animations from bugin2, and paste it into mds5_1 for example.
Done, thanks for the suggestion.Little request if you don't mind, it would be cool to copy and paste models and animations from one field to another without having to manually set them. Like copy Red XIII's model and animations from bugin2, and paste it into mds5_1 for example.
Ok, I'm going to do something that should never be done: I will apply a hot fix without change the version. Thanks for the (fast) report.Bug report, can't delete animations from the model loader.
Well... I have a crash when I save twice, whatever I do. I'm sorry about it, this should not happen in a release. :-[Sorry, another one
It seems to crash a lot during saves. Mostly if I've copied an entity. I just changed one part of the code of an npc and it crashed.