[PSX/PC] Field Editor - Makou Reactor (2.1.0)

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Would it be possible to add support for the Final Fantasy VII Interactive Sampler CD (tobal no.1 bonus disc). The field files on that demo are not the the dat and mim files found on all the other psx discs. It seems to have the dat file broken into 5 files. ate/bsc/ca/id/map and a mim file that is also different.
I have this demo, but this is not a priority. I add your request to the TODO list anyway.
 
Requests :)

1.  That MR stops using C syntax  in overviews wherever possible (because it overcomplicates things).  i.e. instead of

if  !(Var[1][51] & (1 << 4)) (else go to label 1)"  it would be

If Var[1][51]{Bit 4}= 0 (else go to label 1)

and

"If Var[1][51] & (1 << 4) (else go to label 1)"  it would be

If Var[1][51]{Bit 4}= 1 (else go to label 1)

This is MUCH more pleasant and easy to read and use.

2.  Set the 3 bit to 0 in Var[3][129] to be

Set bit 3 to 0 in Var[3][129]

3.  When searching for something in script , the highlighted line to be filled yellow.

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4.  Luksy also reports that the syntax you have used is a little bit wrong.  You have used ^ erroneously.

if  (!(Var[1][51] & (1 << 4)))
 is what it should be
 http://wiki.qhimm.com/view/FF7/Field/Script/Opcodes/14_IFUB
9    A & (1<<B)
A     !((A & (1<<B))


Imho the key to a great app lies in its simplicity.  The easier you can make the GUI, the better.   8-)
 
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Pertinent requests, I agree with this.

2.  Set the 3 bit to 0 in Var[3][129] to be

Set bit 3 to 0 in Var[3][129]
Ouch, this is a translation error.

4.  Luksy also reports that the syntax you have used is a little bit wrong.  You have used ^ erroneously.
Yeah... he's right :cry:
 
I've got a problem with the Mac version of Makou Reactor 1.6. "FF7 couldn't be launched wine". Maybe it's because I installed it with Crossover?
 
Yes, there is no workaround for now. I should change the custom FF7 path by a custom FF7 command.
 
Makou always crashes when I try to remove entries from Kuro_4. (haven't checked other fields)
 
Just use the cut function instead of the delete. Using delete will crash on virtually anything, but cut has no problems on anything in any field.
 
Hi, myst6re. I have two requests. It looks like Makou Reactor can't use the autosize feature for all windows. Some of these windows appear in blank, no text at all, and the autosize button is disabled. I don't know what causes this, but could you fix it?

blankwindow_zps388ca830.png


The other request is to add an extra feature that would update the game font used in this program. Unfortunately, Makou Reactor can only use the default game font. A few months ago I modified my Window.bin (reduced the font size), and because of this change, the autosize feature won't work properly.

makou_zps3b325998.png


Nonetheless, this is a wonderful tool. I really love it!
 
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Hi, myst6re. I have two requests. It looks like Makou Reactor can't use the autosize feature for all windows. Some of these windows appear in blank, no text at all, and the autosize button is disabled. I don't know what causes this, but could you fix it?
I have some additional info on how this happens. It would appear that when previewing the last text entry in a field, the autosize becomes disabled.
 
Correct so add another text entry and leave it blank. Now you can resize the box for the previous text entry.
 
Yeah, it looks like you're right. But wouldn't that take more space in the files?
 
It is an empty text, so not really. But if it bothers you just remove the empty text after resizing the text box.  I remove mine for cleanliness on my mods. as can be viewed here.


The power of makou reactor, proud clod and kimera. Actually with these tool an entire new game could be made out of ffvii, just following the same major beats.
 
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Cool mod, dude. It's amazing how you put KH characters in the game (especially Sora).

To myst6re: please disconsider request no. 1.
 
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Umm... Makou just crashed on me when I tried to save after creating a new location.  :-\ After which, I tried to import the scripts and texts from another version of that field file, and it crashed again. The field I tried to modify was sango1, if that makes a difference.(likely not)

I'll try once again to see what happens.

EDIT: Okay, so this time I removed the scripts and groups that weren't in the imported file, and it worked. Seems Makou has become really sensitive, but that's still better than nothing. :P
 
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Is there any way to get Japanese text (in game text) to show up properly or is it not supported with Makou yet?
 
You mean like Settings > Japanese Characters?
Don't know how I missed that....  It shouldn't need an option though, so I request auto detection :)

edit.  I do know how I missed it now.  There is a small bug here.  Sometimes when you select the option it doesn't change any text.
 
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Sorry to ask what people probably already brought to your attention.  It seems when I try to use windows 8 the models don't appear when you open the editor.  I ask for a solution because I have to leave soon because my grandma passed away and will be stuck on my laptop for 20 days that has windows 8.
 
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