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DLPB_
Guest
is makou pretty much done in terms of features / script? Or is there more?
if you assign me any tasks via sourceforge i will get emails telling me to do them so please do assign some tasksOh... no there is lot of more...
What I plan for the future:
- Like the "edit text" button, I want add an action for each possible associations (jump -> label -ready for the next version-, field model -> model editor, sound id -> sounds 'editor', ...)
- When an id has changed (text id, triangle id, model id... this is already done for some) automatically updating ids in the script
- In the editor window, finish to implements some pages to edit opcodes easily (for example the text window creation is implemented, but not to move a window, other examples: I want to show a preview of the field model animations, or the background parameters...)
- Some goto/labels can be converted into if/else/while...
- And what if I add a text editor mode? With comments?
- Unknown opcode parameters
- Real documentation
- ... more ?
It's more accurate to say they literally don't exist. Any code attempting to read/write to them will just be ignored. It's still valid code, just no function....1.NFITC1 pointed out that banks 8, 9 and 10 are unused, cannot be used, and are never saved. They are dummies...
Thanks, I need more english reviewersSuggestions:
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Have you tried every types of execution opcodes? (Async no wait, Async wait and Sync).It isn't possible to execute a script within the same group? i.e., Cloud group init cannot run script3? It HAS to be external?
This would be really interesting. As far as I understand ....wait and ....no wait is that the game waits until a script is fished or it plays the script without to wait for the end of the script, so it plays multiple scripts at once. But when to use Async and Sync is beyond my understanding for now. :-\Yeah tried all 3... the game did not like it.
Is there documentation on execute script? I don't understand the differences between the 3, or the "priority"