D
DLPB_
Guest
I see 
Yeah, that sounds about right!
Yeah, that sounds about right!
I'm only developing for PS1, I was able to skip it (at least in an emulator) but then it just shows you at the train station straight away so it looks a little weird. I'll see if I can come up with another solution..The intro movie is hardcoded in the exe (or at least parts of it are) if I remember... The others are editable in Makou.
Yeah, I would of thought text formats would be quite similar. Though no idea to be honest. Well, I hope someone can do it sooner or later. As well as maybe font extract/importation, don't think that can be done on JP version either with current tools..Use touphScript.
See tools.
Though it doesn't work with PSX...yet.
Little request if you don't mind, it would be cool to copy and paste models and animations from one field to another without having to manually set them. Like copy Red XIII's model and animations from bugin2, and paste it into mds5_1 for example.
I just noticed the above posts, but I can't seem to do this, how do I copy for example, a chest or potion field model, into another field? When I try it doesn't show the correct model preview (or none at all). This is for all PS versions. If I just save it, does it show up in-game? Or is this a PC only feature? Thanks!Done, thanks for the suggestion.
Nah, that's definitely not the issue, for a couple of reasons:MR auto deletes unused text, so if you create new dialogue but never call upon it in a field script the dialogue will just be erased.