B
brucy
Guest
thanks 
Exactly right!I'm not sure about the music format, but OGG seemed to be a quite popular format to me.
Audacity says that it can import and export files in the OGG format.
I’ve noticed that!Don't forget that the file extension is only informative. In FF9 assets, they really didn't care about using correct file formats specifications, so it's not because the files have an extension ".mesh", ".txt" or ".png" that they really are Mesh, text or PNG files (for the later, the tool explicitely converts the assets to PNG but that's not what they are inside the archive).
Rename the sound files to ".ogg" if Audacity doesn't recognize them automatically.
1. Making sure have the same ff9 assets name.@Tirlititi @Incinerator i tried the procedure you explained with audacity but the import still fail , what could be the cause ? maybe the problem is the audio file itself , i downloaded that file trough this site : https://www.onlinevideoconverter.com/it/video-converter
Edit the .ogg's metadata in audacity. Add tag: "LoopStart" & "LoopEnd". Enter the values in samples:@Incinerator ok , now it works , i imported a song found on youtube, initially it didn't work because the extension of the music file was hidden by a default setting of windows 10 , in any case , now i need some help to solve another problem : the game doesn't run the song endlessly like it should , it play that only once , so where the game handle the "loop" function ? and what i must write in order to create the loop ?
It may be the reason..How do you mod it? Is it HW that gives you a bugged CSharp? If so, did you mod the CSharp beforehand with dnSpy?
No, definitely not that. I have a song like 10 minutes, and it works.so maybe the problem can the the size of the loop , i don't know , what do you think ? :\
No not exactly, it was something like this: I edited first the CSharp with DnSpy to change font, then I tried again to edit the game with HwS, I edited little things in party and stuff (just little changes, like abilities, or equipment), and it was exported a new CSharp, and now this CSharp exported by HwS it's bugged... probably a conflict with DnSpy?If you modified your CSharp with dnSpy and it's now not working, it can be pretty much anything...
We can't help you if you don't post the code that is bugged.