Update.
So, as said, I rewrote a lot of things :
- Texts are still displayed with "µ" but there are no more trailing characters after that. Instead of "µ+060Hurray !" you have "µHurray !" for instance. Some of the bugs I listed for the previous version are fixed : you can assume the way the texts are displayed now is the way it will be displayed in the final version.
- You may now edit any text (including the ones in the spell/command sections) using an extended text block.
- That extended text block can display the text as it is in-game, roughly. For now, not every opcodes are handled : the speed (not really accurate but fine enough, I think), the colors and some string replacement. The "µ" are not displayed there, of course.
- The extra text in battles is no more accessible. It will be re-added in the "Enemies" section soon.
- I didn't test the PPF conversion yet, it bugged a bit in previous version and I guess it still does (though I did some changes). The PPF conversion doesn't work at all for the "Texts" section for sure.
Additionally, I enabled the "Preferences" menu. The only settings that can be done are the color of the text window and the alphabet used (in the extended text block only).
Next version will be focused on fixing the PPF conversion (and possibly adding a reading feature for .ppf files), adding way to edit the text opcodes (for now, it can only be removed by suppressing the "µ", not added or modified) and increasing the maximum text length.
@ shikulja : Thanks, I just saw you fixed the image. I get the problem now, but cyrillic encoding is a bit of a mess ^^'. Can you try the program with the cyrillic alphabet and tell me if there are still bugs? If that works, I'll extend the cyrillic/greek display to every text extracted from FF9.
The fonts I use are "Cyrillic Basic" for cyrillic and "Symbol" for greek.