[PSX/PC] General editor - Hades Workshop (0.50b)

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Why would you need an import/export feature for texts that you can simply copy/paste?...
It would be a waste of time to me. I have more urgent things to do.
 
Copy / paste would frequently. because working with the text would have to be much. Golosary be monsters \ composite names
replace the letters under the Russian font not once. why such a small thing would be very difficult if you insert it all manually
 
I guess adding a russian font shouldn't be too complicated. I'll think about it.

I don't understand half of your post. Please make efforts and don't use google translation.
 
He/shes better off asking someone from their native language to help them come back here and post in English.
 
thanks for you think add russian font.
no translation Google even more difficult to explain. I will try to show



manually in hades workshop is harder to do than if it were the name of magic, etc in - text file. Because it could be done AutoCorrect letters to those that need - the entire text at once
 
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in the future version are possible add more text than normal?

ex: english <-----> portuguese

I'm Back = Estou de volta
 
Yes it will. Not in the next version but maybe the one after that. You'll have a fixed size for each "Text block" and there will be some free characters (~50 I guess) unlike the spells/commands texts that have pretty much no extra space.

I had to rewrite a lot of the program, that's why it's taking some time (plus the fact I'm on holidays, ofc ^^).

By the way, shikulja, your image isn't displaying properly for me...
 
Update.

So, as said, I rewrote a lot of things :
- Texts are still displayed with "µ" but there are no more trailing characters after that. Instead of "µ+060Hurray !" you have "µHurray !" for instance. Some of the bugs I listed for the previous version are fixed : you can assume the way the texts are displayed now is the way it will be displayed in the final version.
- You may now edit any text (including the ones in the spell/command sections) using an extended text block.
- That extended text block can display the text as it is in-game, roughly. For now, not every opcodes are handled : the speed (not really accurate but fine enough, I think), the colors and some string replacement. The "µ" are not displayed there, of course.
- The extra text in battles is no more accessible. It will be re-added in the "Enemies" section soon.
- I didn't test the PPF conversion yet, it bugged a bit in previous version and I guess it still does (though I did some changes). The PPF conversion doesn't work at all for the "Texts" section for sure.

Additionally, I enabled the "Preferences" menu. The only settings that can be done are the color of the text window and the alphabet used (in the extended text block only).

Next version will be focused on fixing the PPF conversion (and possibly adding a reading feature for .ppf files), adding way to edit the text opcodes (for now, it can only be removed by suppressing the "µ", not added or modified) and increasing the maximum text length.

@ shikulja : Thanks, I just saw you fixed the image. I get the problem now, but cyrillic encoding is a bit of a mess ^^'. Can you try the program with the cyrillic alphabet and tell me if there are still bugs? If that works, I'll extend the cyrillic/greek display to every text extracted from FF9.
The fonts I use are "Cyrillic Basic" for cyrillic and "Symbol" for greek.
 
program need wxmsw294ud_richtext_gcc_cl.dll



give me program with the cyrillic alphabet  or on new version incluted cyrilic?
 
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I'm having the same error here,
21qg.jpg

I have a question: this new version have to insert text in *. txt? in the previous version only had to extract

tnanks for you reply my friend
 
When you have problems like that, you can always google the dll. I added it to the zip file nonetheless.
I may add an import feature for texts but that's not my priority at all.

Sorry for the missing dll.

EDIT : there were more than 1 missing dll... I'm re-uploading the thing.
EDIT 2 : Done.
 
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it is >preferens>game alphabet>cyrilic   

1. font not normal  in box(1 image)
2. program is hang when i "overwrite binary file" (2 image)




other
 
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When you have problems like that, you can always google the dll. I added it to the zip file nonetheless.
I may add an import feature for texts but that's not my priority at all.

Sorry for the missing dll.

EDIT : there were more than 1 missing dll... I'm re-uploading the thing.
EDIT 2 : Done.
Thanks Work very well, but when I Overwrite binari file the program crash and alsot the text are limited, but there is a method to edit freely, I say in the matter of adding many characteres as you want?

OBS: it's hard to know how to move in a program of this size, just as it is a great game franchise like Final Fantasy IX, good luck on your project.
 
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Ultimately, I guess that might be possible, but no one ever succeeded to do a thing like that on an ISO for what I know. The problem is that adding more characters means "pushing" the datas in the file and it doesn't like it.
Fortunatly, there is an extra space empty and unused after the text dialogs (it varies between 0 and 2048 extra characters for one text block). So I can use that space.
The only cautious is that I don't know exactly everything about how dialogs are encoded and I just need to do some tests to get it working well. I'm not planning on pushing the limit more than that.
Also, keep in mind that a lot of the texts in a text block isn't actually used (dialogs from CD X but present in CD Y, debug dialogs, etc...).

I can't reproduce the "overwrite save datas" bug. Does it happen even if you only edit a spell's power? Or is it related to text?
Did it re-scanned the file? The .hwf should be updated. If that's the problem, just delete the .hwf file and let the program redo one.

@shikulja : I think "Cyrillic basic" is meaningless then, since you have already the good font everywhere else (that wasn't the case in your previous screenshot)...

Anyway, I'll try to be a bit faster on the next version, so everything can work properly.
 
I can't reproduce the "overwrite save datas" bug. Does it happen even if you only edit a spell's power? Or is it related to text?
Did it re-scanned the file? The .hwf should be updated. If that's the problem, just delete the .hwf file and let the program redo one.
1. and text and spells
2. yes rescaned automatic
3. yes delete .hwf file  not help
 
Updated for a bug-fix version :
- Saves and PPF exportation work properly,
- Added a character filtering for the "Edit Text" window,
- You can export text using the extended opcode names if you find it more readable,
- Minor charmap changes.

Note that if you try to put unrecognized characters in texts (since there is a filter, the only way to do it now is to copy/paste them), the program will no longer crash on saves but instead turn those characters into "?".

I also modified the "Game langage" preference : it no longer change the font but change the encoding instead. I really have little clues about how I could make the program compatible with non-West European charset but if it is miraculously of any help, let me know it...
 
you can change the font to Arial. there is also Latin and Greek, and Cyrillic?
 
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