T
Tirlititi
Guest
Thanks 
Update to v0.37:
- Added a tool, the "Unity Assets Viewer". It allows to open the asset files of the Steam version and export them - not import yet -. It is a stand-alone tool in the sense that you don't need to open the game with the main frame for it (actually, it will recommended not to open both the assets and the game's datas of the same game at the same time),
- Fixed a few bugs, the field backgrounds should work fine with the PSX version now, and I added a few of the things asked (the background converter now starts with .tmp files, you can choose to export the backgrounds with their internal ordering...).
As said, the assets viewer can't import files yet, but that won't take long. What makes it stand out as an Asset Viewer is that it goes fetch the real name and hierarchy of the files, making them more easy to identify. It also gives a few additional informations about some files for the same purpose. Also, it can automatically convert the images extracted to a standard format (.png, .tga, .tiff or .bmp).
The files are exported in the folder "HadesWorkshopAssets" from the game's root directory. They'll likely be re-imported from there as well.
With this, it will not only be easy to complete the lists of IDs I wrote about, but also to use one's custom assets and import them in the game.
See the kind of things you can find in the "sharedassets2" file for instance
Isn't that neat?
For now, only images are auto-converted. In the future, it would be great to have a converter for the sounds/musics and the 3D models ^^
If anyone volunteers !
EDIT: There seems to be a few bugs with the last patch of the Steam version. I haven't look at it yet but make Steam mods with cautious (.hws files are independant so they're a safe way to save mods anyway).
Update to v0.37:
- Added a tool, the "Unity Assets Viewer". It allows to open the asset files of the Steam version and export them - not import yet -. It is a stand-alone tool in the sense that you don't need to open the game with the main frame for it (actually, it will recommended not to open both the assets and the game's datas of the same game at the same time),
- Fixed a few bugs, the field backgrounds should work fine with the PSX version now, and I added a few of the things asked (the background converter now starts with .tmp files, you can choose to export the backgrounds with their internal ordering...).
As said, the assets viewer can't import files yet, but that won't take long. What makes it stand out as an Asset Viewer is that it goes fetch the real name and hierarchy of the files, making them more easy to identify. It also gives a few additional informations about some files for the same purpose. Also, it can automatically convert the images extracted to a standard format (.png, .tga, .tiff or .bmp).
The files are exported in the folder "HadesWorkshopAssets" from the game's root directory. They'll likely be re-imported from there as well.
With this, it will not only be easy to complete the lists of IDs I wrote about, but also to use one's custom assets and import them in the game.
See the kind of things you can find in the "sharedassets2" file for instance
Isn't that neat?
For now, only images are auto-converted. In the future, it would be great to have a converter for the sounds/musics and the 3D models ^^
If anyone volunteers !
EDIT: There seems to be a few bugs with the last patch of the Steam version. I haven't look at it yet but make Steam mods with cautious (.hws files are independant so they're a safe way to save mods anyway).
Last edited: