T
Tirlititi
Guest
@livegood118: The Assembly-CSharp.dll is important for Vir's mod. I'll take a look at it.
However, you'd only need to import 1 file, not 4.
@dclem: The titles are background tiles. You manage them in the script with functions such as "ShowTile" or "SetTileColor". For Quan's dwelling, it happens in the first half of the "Main_Loop" function.
For ending the game, it's a special call to "Field( 16000 )". It triggers the ending cinematics though (based on the the CIL Code of "EndingMain").
@DanTsukasa: I don't know about the World Map model. I surely went a step further for it, but it may still be a long way. Plus that's not my personnal priority.
However, you'd only need to import 1 file, not 4.
@dclem: The titles are background tiles. You manage them in the script with functions such as "ShowTile" or "SetTileColor". For Quan's dwelling, it happens in the first half of the "Main_Loop" function.
For ending the game, it's a special call to "Field( 16000 )". It triggers the ending cinematics though (based on the the CIL Code of "EndingMain").
@DanTsukasa: I don't know about the World Map model. I surely went a step further for it, but it may still be a long way. Plus that's not my personnal priority.