P
ploppo
Guest
@Incinerator ok , we just need trilititi to read the recent pieces of conversation XD
That’s exactly how it’s to be entered.@Incinerator
you think it will be ok if i insert the text for ozma in this way ?
},
"9012": {
"5": "0",
"7": "0",
"8": "0",
"11": "0",
"25": "0",
"26": "0",
"42": "0",
"46": "0",
"48": "0",
"49": "0",
"50": "0",
"54": "0",
”57”: “35”,
“211:”35”
Likely because you didn’t put the ozma’s ID in all field loc. IDs, like I said before.even after that attempt i still don't hear anything during the battle with ozma , i don't get it , i double checked the "61" ost , and it correspond with the one for the friendly monster, so what is my mistake ?
That’s exactly how it’s to be entered.
Likely because you didn’t put the ozma’s ID in all field loc. IDs, like I said before.
No, I’d check your entires again. It most certainly works, I’ve did it; tested it.that's the strange thing , i did it , i placed those lines under all the (9000, 9001...), let's suppose that i didn't missed any map id , what else could be the cause, maybe the fact that since it is a boss i need some other setting to make that ost run ? ???
so you tried with ozma , i don't really know what to say , i will try again and let you know , in case it doesn't work , you think you could assist me with team viewer ? you will be the one that will enter in my pc , not the contraryNo, I’d check your entires again. It most certainly works, I’ve did it; tested it.
Are you sure moved the edited resources.assets file from x86 folder to x64?this is really strange , i tried to change the music that play when you fight the yan ( 784 ) under all the map id , still not a single change , it may depend on the fact that i changed the main battle ost ? and i really think i need your assistance with team viewer :\ , if i really didn't nothing wrong , then i think that i must baypass some sort of block , you think it is possible ?
let see : i never touched the x86 folder , i have windows 10 64 bit , also , i never touch the resources file in the x64 folder unless i modify something and i have to substitute it , but in this case all i did was clikc on " import selection " over the worldencountebgm , and the mention of the x86 folder is new for me , usually all i do is to move the resources.asset file to the x64 folder once i save the changes on the new resource.asset file , just wait a minute , don't tell me that the changes to the sound file goes directly to the resources file of the x86 folder ?? :O , all my modifications are in the x64 fileAre you sure moved the edited resources.assets file from x86 folder to x64?
Exactly. That’s how it is with me. Even if I check Folder x64 in HW Unity Assets Viewer, it still only edits in Folder x86. Still.don't tell me that the changes to the sound file goes directly to the resources file of the x86 folder ?? :O
Exactly. That’s how it is with me. Even if I check Folder x64 in HW Unity Assets Viewer, it still only edits in Folder x86. Still.
ok i opened that version , but where exactly is the list of the songs id ?No I don't. You can see music IDs in HW version 37c.
ok thanksUnder the Info Panel, should say something like: Music of IDXXX