[PSX/PC] General editor - Hades Workshop (0.50b)

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@Incinerator ok , we just need trilititi to read the recent pieces of conversation XD
 
@Incinerator 
 you think it will be ok if i insert the text for ozma in this way ?

},
  "9012": {
    "5": "0",
    "7": "0",
    "8": "0",
    "11": "0",
    "25": "0",
    "26": "0",
    "42": "0",
    "46": "0",
    "48": "0",
    "49": "0",
    "50": "0",
    "54": "0",
    ”57”: “35”,
      “211:”35”
 
even after that attempt i still don't hear anything during the battle with ozma , i don't get it , i double checked the "61" ost , and it correspond with the one for the friendly monster, so what is my mistake ?
 
@Incinerator 
 you think it will be ok if i insert the text for ozma in this way ?

},
  "9012": {
    "5": "0",
    "7": "0",
    "8": "0",
    "11": "0",
    "25": "0",
    "26": "0",
    "42": "0",
    "46": "0",
    "48": "0",
    "49": "0",
    "50": "0",
    "54": "0",
    ”57”: “35”,
      “211:”35”
That’s exactly how it’s to be entered.

even after that attempt i still don't hear anything during the battle with ozma , i don't get it , i double checked the "61" ost , and it correspond with the one for the friendly monster, so what is my mistake ?
Likely because you didn’t put the ozma’s ID in all field loc. IDs, like I said before.
 
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That’s exactly how it’s to be entered.

Likely because you didn’t put the ozma’s ID in all field loc. IDs, like I said before.

that's the strange thing , i did it , i placed those lines under all the (9000, 9001...), let's suppose that i didn't missed any map id , what else could be the cause, maybe the fact that since it is a boss i need some other setting to make that ost run ? ???
 
that's the strange thing , i did it , i placed those lines under all the (9000, 9001...), let's suppose that i didn't missed any map id , what else could be the cause, maybe the fact that since it is a boss i need some other setting to make that ost run ? ???
No, I’d check your entires again. It most certainly works, I’ve did it; tested it.
 
No, I’d check your entires again. It most certainly works, I’ve did it; tested it.
so you tried with ozma , i don't really know what to say , i will try again and let you know , in case it doesn't work , you think you could assist me with team viewer ? you will be the one that will enter in my pc , not the contrary
 
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this is really strange , i tried to change the music that play when you fight the yan ( 784 ) under all the map id , still not a single change , it may depend on the fact that i changed the main battle ost ? and i really think i need your assistance with team viewer :\ , if i really didn't nothing wrong , then i think that i must baypass some sort of block , you think it is possible ?
 
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this is really strange , i tried to change the music that play when you fight the yan ( 784 ) under all the map id , still not a single change , it may depend on the fact that i changed the main battle ost ? and i really think i need your assistance with team viewer :\ , if i really didn't nothing wrong , then i think that i must baypass some sort of block , you think it is possible ?
Are you sure moved the edited resources.assets file from x86 folder to x64?
 
Are you sure moved the edited resources.assets file from x86 folder to x64?
let see : i never touched the x86 folder , i have windows 10 64 bit , also , i never touch the resources file in the x64 folder unless i modify something and i have to substitute it , but in this case all i did was clikc on " import selection " over the worldencountebgm , and the mention of the x86 folder is new for me , usually all  i do is to move the resources.asset file to the x64 folder once i save the changes on the new resource.asset file , just wait a minute , don't tell me that the changes to the sound file goes directly to the resources file of the x86 folder ?? :O , all my modifications are in the x64 file
 
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don't tell me that the changes to the sound file goes directly to the resources file of the x86 folder ?? :O
Exactly. That’s how it is with me. Even if I check Folder x64 in HW Unity Assets Viewer, it still only edits in Folder x86. Still.
 
Exactly. That’s how it is with me. Even if I check Folder x64 in HW Unity Assets Viewer, it still only edits in Folder x86. Still.

i think that this exaplain everything then , but i don't want to just trash all the modifications that i set to the resource.asset from the x64 folder , so , what if i put the resource.asset of the x64 folder , in the FF9_data of the x86 folder ? i will apply the modifications , and then , place the modded resource.assets again in the x64 folder , you think it will be ok ?
 
thanks , this information was really crucial , infact , now that i applied the modification to the resources asset of the x64 data after i put it in the x86 data , and the put it in the x64 folder again , the music run flawlessly , thanks :D
 
@Incinerator  but at this point i need the id of every soundtrack , do you have that list or maybe you know were i can find it ?
 
ok but is pretty strange , i need an outdated version of the program to see that , i hope that list will be implemented in the next update
 
Under the Info Panel, should say something like: Music of Index XXX
 
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