T
ToraCarol
Guest
Again sorry Tirlititi sometimes I get confused easily when I'm modding ^^''
You have a huge patience and i sincerely thank you about that
So that's what I did
For the Init (I've added few things..but i don't know if they are necessary)
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Fo the Loop
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And for the Main Init
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And there this one on the Swamp after the cinematic
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In this last one I simply changed the Field from 256 to 250. I was wrong something for sure..but I prefer to ask you and understand before i can mess everything
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But seems to not work anyway...
Anyway the script is based on an extra that I wanted to add when Blank says that he "decides to join" instead of "the boss asked" so..the script is just an answer of Zidane..nothing particular..
And as I said..is strange..because on Steam works perfectly!
@ToraCarol: I don't know what could prevent the field to load (or the fading to happening). Have you properly setup Blank's init function?
So that's what I did
For the Init (I've added few things..but i don't know if they are necessary)
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Function Blank_Init if ( ( General_FieldEntrance == 4 ) && ( VAR_GlobUInt8_30 == 1 ) ) { set VAR_GlobInt16_0 = 64956 set VAR_GlobInt16_4 = 273 set VAR_GlobInt16_6 = 224 set VAR_GlobInt16_2 = 64967 } SetModel( 5467, 87 ) CreateObject( VAR_GlobInt16_0, VAR_GlobInt16_4 ) TurnInstant( VAR_GlobInt16_6 ) SetStandAnimation( 462 ) SetWalkAnimation( 5225 ) SetRunAnimation( 5222 ) SetLeftAnimation( 5223 ) SetRightAnimation( 5224 ) SetObjectLogicalSize( 20, 20, 30 ) SetAnimationStandSpeed( 14, 16, 18, 20 ) SetHeadAngle( 96, 61 ) RunSoundCode( 4616, 919 ) RunSoundCode( 4616, 914 ) RunModelCode( 16, 25, 4, 919 ) RunModelCode( 17, 25, 4, 914 ) RunModelCode( 18, 25, 4, 1 ) RunSoundCode( 4616, 919 ) RunSoundCode( 4616, 914 ) RunModelCode( 16, 25, 13, 919 ) RunModelCode( 17, 25, 13, 914 ) RunModelCode( 18, 25, 13, 1 ) RunSoundCode( 4616, 919 ) RunSoundCode( 4616, 914 ) RunModelCode( 16, 38, 0, 919 ) RunModelCode( 17, 38, 0, 914 ) RunModelCode( 18, 38, 0, 1 ) RunSoundCode( 4616, 919 ) RunSoundCode( 4616, 914 ) RunModelCode( 16, 38, 8, 919 ) RunModelCode( 17, 38, 8, 914 ) RunModelCode( 18, 38, 8, 1 ) DefinePlayerCharacter( ) if ( VAR_GlobUInt8_30 != 1 ) { set VAR_GlobBool_158 = 1 if ( VAR_GlobBool_159 == 1 ) { if ( VAR_GlobBool_156 == 0 ) { EnableMove( ) 0x27( 255 ) if ( VAR_GlobBool_144 == 0 ) { EnableMenu( ) } } } } return
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Function Blank_Loop DisableShadow( ) RunModelCode( 4, 1, -100, 0 ) Wait( 1 ) loop
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SetControlDirection( 0, 0 ) InitCode( 1, 0 ) InitCode( 2, 0 ) InitCode( 3, 0 ) InitCode( 4, 0 ) if ( VARL_GenBool_2432 == 1 ) { ShowTile( 5, 0 ) ShowTile( 6, 0 ) } SetRandomBattleFrequency( 128 ) SetRandomBattles( 1, 67, 67, 67, 67 ) if ( ( General_ScenarioCounter == 2010 ) && ( !VARL_GenBool_2432 ) ) { set VAR_GlobUInt8_30 = 1 InitObject( 10, 0 ) InitObject( 7, 0 ) InitCode( 6, 0 ) InitRegion( 8, 0 ) InitRegion( 9, 0 ) set VARL_GenBool_2432 = 1 } else { set VAR_GlobUInt8_30 = 0 if ( General_FieldEntrance != 10 ) { InitObject( 10, 0 ) InitRegion( 8, 0 ) InitRegion( 9, 0 ) } else { InitObject( 17, 0 ) }
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0xA9( 250 ) FadeFilter( 2, 1, VAR_GlobUInt8_17, 255, 255, 255 ) if ( ( ( ( SyncCinematic & 127 ) != 17 ) && ( ( SyncCinematic & 128 ) == 0 ) ) && ( VAR_GlobBool_146 == 1 ) ) { while ( ( SyncCinematic & 127 ) != 1 ) { Wait( 1 ) } Wait( 1 ) } set VAR_GlobBool_162 = 1 set VAR_GlobBool_163 = 1 if ( VAR_GlobBool_167 == 1 ) { RunSoundCode( 265, 65535 ) set VAR_GlobBool_167 = 0 } if ( VAR_GlobBool_162 == 0 ) { if ( VAR_GenUInt8_13 < 9 ) { set VAR_GenUInt8_13 = 3 } RunSoundCode1( 20864, 655, 0 ) } if ( VAR_GlobBool_163 == 0 ) { } set General_FieldEntrance = 27 Field( 250 )
Now I've tried to make somtehing like thatThe script not reacting can be because Zidane is already moving, which cancels his animation to play? If he's walking and you use a "RunAnimation", I think that it doesn't work. You can also try to replace this line by a "RunAnimationEx( 4, ... )".
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RunScript( 2, 2, 15 ) WindowSyncEx( 2, 0, 128, 86 ) Wait( 3 ) RunAnimationEx( 4, 3397 ) WindowSyncEx( 4, 0, 128, 276 ) WaitAnimationEx( 0 ) Wait( 3 )
And as I said..is strange..because on Steam works perfectly!
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