N
nfitc1
Guest
NeoCLoudstrife: No, ignore that. I forgot it was even there. The limit is 255. LKM confirmed that even if it was over this, the game ignored it.
New update (0.9.24): Only a few things have changed. Most of them visual.
I still need a good icon. It can only be 256 colors, though so no image of Ms. Cloud like I wanted.
I can still have that in the About Box though so no big loss I guess.
I was also thinking of providing my PayPal account name for donations. I doubt many people would donate and I don't care if they don't. But if they REALLY liked the program...
Edit: I've been playing around with weapons and Damage Bases. It seems that the damage bases that require a strength don't work right on weapons. When I told Cloud to do "Exact target's HP" damage he would only do half that number. When I gave it "Exact target's MHP" the target died in no fewer than two hits "have his HP each time". And it looks like 08h is healing recovery even if it is of a different element. Quite odd, but that's why weapons are traditionally restricted to 11h to A0h - A8h. Humbug, I say to that! HUMBUG!! I'll make it whatever I want and chance the consequences!!! I couldn't find anything to change that made Cloud do more than MHP/2 dmg when it was 24h yet. I'd like to know some others' experiences so we can refine this. It might even be one of the unknown FFs lurking in the Weapon data.
Edit 2: Akari just indirectly clued me into this. I wish he had mentioned it on the forum a while back. Oh well. Targeting flag 20h that is currently marked as "unused" is actually the "Long Range" flag. With this, the physical elements "Hit, Cut, Punch, Shoot, Shout" are not halved when attacking a target in the back row! While this means little for magic/summon attacks, but this DOES mean that the first byte in the weapon data is NOT just 03h for normal and 23h for long range, but that it is, in fact, the famed targeting flags! Setting the Buster Sword to 2Fh, it can target all enemy targets (can be toggled to one) and hits all targets and does the same damage in the back row! So the "unused" will be renamed to "Long Range" and the weapon tab will have to be re organized to include targeting data.
New update (0.9.24): Only a few things have changed. Most of them visual.
- Many descriptions have been reworded/added. Pay attention to the Damage calculations and you'll see what I mean.
- Now it states what type of damage it does. See help file for more details.
- Some equations have been re-written to make a little more sense (I hope).
- The Object ID has returned because I was getting tired of counting to which object it was. This is specifically useful in Materia and certain effects where if references a particular object this way
- Materia Attributes no longer displayed in Hex. Since many of them are references and percentages I didn't see the point of leaving them that way.
- Materia slots on Weapons and Armor are re-done. Looks best using the Classic Windows Color scheme and DPI of 96 (I think). Also, weird stuff was happening with no growth armors. This was fixed.
- More typos fixed (apparently not all).
- Help file has been updated again.
I still need a good icon. It can only be 256 colors, though so no image of Ms. Cloud like I wanted.
I was also thinking of providing my PayPal account name for donations. I doubt many people would donate and I don't care if they don't. But if they REALLY liked the program...
Edit: I've been playing around with weapons and Damage Bases. It seems that the damage bases that require a strength don't work right on weapons. When I told Cloud to do "Exact target's HP" damage he would only do half that number. When I gave it "Exact target's MHP" the target died in no fewer than two hits "have his HP each time". And it looks like 08h is healing recovery even if it is of a different element. Quite odd, but that's why weapons are traditionally restricted to 11h to A0h - A8h. Humbug, I say to that! HUMBUG!! I'll make it whatever I want and chance the consequences!!! I couldn't find anything to change that made Cloud do more than MHP/2 dmg when it was 24h yet. I'd like to know some others' experiences so we can refine this. It might even be one of the unknown FFs lurking in the Weapon data.
Edit 2: Akari just indirectly clued me into this. I wish he had mentioned it on the forum a while back. Oh well. Targeting flag 20h that is currently marked as "unused" is actually the "Long Range" flag. With this, the physical elements "Hit, Cut, Punch, Shoot, Shout" are not halved when attacking a target in the back row! While this means little for magic/summon attacks, but this DOES mean that the first byte in the weapon data is NOT just 03h for normal and 23h for long range, but that it is, in fact, the famed targeting flags! Setting the Buster Sword to 2Fh, it can target all enemy targets (can be toggled to one) and hits all targets and does the same damage in the back row! So the "unused" will be renamed to "Long Range" and the weapon tab will have to be re organized to include targeting data.
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