H
Hellbringer616
Guest
Thanks, i am just gonna use Wall market though (unless you suggest i use the other one that is.) and i scraped the adding spells idea. To much work 
1. Read the first post and make sure you have all the requirements.Hey there,
when I tried to start WallMarket 1.2.1- there came a message-
"WallMarket funktioniert nicht mehr..." (German for "It stopped working")
Running Vista 32 Bit- Laptop.
Geforce 8600 GT
Intel Processor
What could be the problem?
Remember that some enemies use spells in the KERNEL and they take the data from the KERNEL.BIN to determine what to do with it. If you change it in the KERNEL it'll affect the attack the enemies use.Just pick a spell you don't want any more (I've always got rid of spells like "escape" and "DeBarrier"), and change all the data to what you want or your new spell.
Beschreibung:
Stopped working
Problemsignatur:
Problemereignisname: CLR20r3
Problemsignatur 01: wallmarket.exe
Problemsignatur 02: 1.2.1.0
Problemsignatur 03: 4a15be8b
Problemsignatur 04: WallMarket
Problemsignatur 05: 1.2.1.0
Problemsignatur 06: 4a15be8b
Problemsignatur 07: 11
Problemsignatur 08: c6
Problemsignatur 09: System.InvalidOperationException
Betriebsystemversion: 6.0.6000.2.0.0.768.3
Gebietsschema-ID: 1031
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I cannot change the "elemental" screen data (this is found in STATUS menu). Hence I cannot change Ice to Cold.
I also can't change ability subheadings. Like for example, I change cover materia to read "protection" but the ability sub heading still reads cover.
We need to be able to change the status screen elemental names and also the materia sub headings which seem to be collected from same are.
Is this not implemented or is it not inside the kernal files?
I played with the idea of this for a while. There are specific texts in the battle text that are the names of elements that show up during scan. The only reason I didn't use these is because "Ice" is listed as "Cold" in that list, but no where else in the game. It's an Ice materia, Ice attacks, Ice elemental damage. The term is used interchangeably in the game (a tribute to poor translation). Also that the "Hidden" element has no name. I suppose that doesn't matter as much. This probably does need to be changed to allow for this.I cannot change the "elemental" screen data (this is found in STATUS menu). Hence I cannot change Ice to Cold.
I don't know what you mean by "ability sub heading". Please elaborate.I also can't change ability subheadings. Like for example, I change cover materia to read "protection" but the ability sub heading still reads cover.
This in formation is not in the KERNEL.BIN. It's likely handled in the menu data. I'm not quite sure where this is.We need to be able to change the status screen elemental names and also the materia sub headings which seem to be collected from same are.
Is this not implemented or is it not inside the kernal files?