[PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)

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There is no way to modify this behaviour and stop the crash?  The problem is that there isn't really any way to trim everything down without sacrificing an accurate translation.

Still, this is probably the issue.  I will trim them down for testing purposes.

And the weapons armours and accessories worked fine before.  This happened since modifying the items

 :?
 
Ive located the problem.  I am just rechecking.  It seems the discription areas of

Dios combat diary, autograph or gambler are to blame.

I narrowed it down....and when I edit those 3, the game loads regardless of how long the other names are anywhere else.
 
Specifically Gambler was to blame.  

The text entered in this box was:

Life of a gambler

and description

Second part of Dio's diary: The Gold Saucer years

< Why would altering this one lone item sort out the problem??

< the same effect happens if I alter the description of "autograph"

None of these items have descriptions near 60 characters...very strange this.

============
edit.  Seems to be an overall length issue....  If 1 area is very large, another must be reduced on another item.  I haven't been able to replicate the issue with item names, only descriptions.

That at least is how it appears to be working....
 
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So then there's a size restriction over the entire text section, eh? Hmm. That's annoying. I wonder what the size limit is.
 
I'm trying to create an item that has Aerith's "Fury Brand" technique. To test it out I just changed hero drink's "Additional Effects" to "14, Fills limit gauge of other Allies". Tried it in game, works fine.

Now I'm trying to actually replace an old useless item (say 1/35 Soldier, for example) and have it use the animation ID for Aerith's Fury Brand, and rename it to "Fury Brand" and have it cause the effect.

This would be fine, however, when I go to "Attacks" to find out Aerith's animation ID, when I click on fury brand (under the second set of {BOX:RED} stuff, it doesn't give me any information. Why is this? There are a few limits that are only in this section that you can't alter the information for.

EDIT: I apologise, I've just read through the thread and I realise that the data for certain limit break's isn't in kernel.bin (aside from text). Does anyone have Aerith's Fury Brand animation ID?

Incidentally, I can't run 1.2.1, I just get the error "WallMarket has stopped working". Running WIN7 with both your stated requirements in the first post.
 
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So then there's a size restriction over the entire text section, eh? Hmm. That's annoying. I wonder what the size limit is.
I am on it.  Will take a while.  I assume it is a text count restriction....unless it is a file size restriction??  Can't see that with a bit of text?

I would need to know whether this is a size issue of file or characters....  and also if it includes the file names itself and if from 1 section or the whole lot.

I havent seen any problems with kernel.bin, just kernel2.  Would need further testing.

edit:

Yeah....  it's across the board,  There is an absolute limit to the text.  Either text limit or just the file size.
 
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Incidentally, I can't run 1.2.1, I just get the error "WallMarket has stopped working". Running WIN7 with both your stated requirements in the first post.
Same problem here.  You'll have to re run the two .exes that are found on page 1 of this thread.  I don't know if there is a permanent fix, nor what causes it
 
EDIT: I apologise, I've just read through the thread and I realise that the data for certain limit break's isn't in kernel.bin (aside from text). Does anyone have Aerith's Fury Brand animation ID?
Good boy! You read! Have a cookie --> (::)

OK, childish behavior aside... The raw data for limits is on page three I think. Also, I added a Note6 to the first post. It pertains to animations. Read that link first.

Incidentally, I can't run 1.2.1, I just get the error "WallMarket has stopped working". Running WIN7 with both your stated requirements in the first post.
Sorry, I can't offer any Win7 support. I don't have it. Try what obesebear said. If that doesn't work, ask MS why the .NET 3.5 run-times don't work in Win7.
 
EDIT: I apologise, I've just read through the thread and I realise that the data for certain limit break's isn't in kernel.bin (aside from text). Does anyone have Aerith's Fury Brand animation ID?
Good boy! You read! Have a cookie --> (::)

OK, childish behavior aside... The raw data for limits is on page three I think. Also, I added a Note6 to the first post. It pertains to animations. Read that link first.

Incidentally, I can't run 1.2.1, I just get the error "WallMarket has stopped working". Running WIN7 with both your stated requirements in the first post.
Sorry, I can't offer any Win7 support. I don't have it. Try what obesebear said. If that doesn't work, ask MS why the .NET 3.5 run-times don't work in Win7.
Why not simply rewrite this in C\C++ instead of <insert managed language here>?
 
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I did what you said, and found that the animation ID for Fury Brand should be 11. It wasn't. I'm confused about this. When I tried it with 11 (I also tried 14, 15 & 82) I got the animation for haste.

Does anyone know what it is?
 
isnt fury brand a limit break? if it is then you have to go in the higher numbers, not exactly sure which
 
I did what you said, and found that the animation ID for Fury Brand should be 11. It wasn't. I'm confused about this. When I tried it with 11 (I also tried 14, 15 & 82) I got the animation for haste.

Does anyone know what it is?
You didn't read Note6 on the first post. Try that.
 
I did.

Note 6 and the thread it links to (this)

Pretend I'm an idiot for a moment (despite evidence that says there's no need to pretend :P). What I got from that was Limit Anim = Limit ID + 236. Correct? Meaning the Limit Animation ID for Fury Brand = 247. However, Wall Market only let's me enter 2 digits for an animation ID.

When this is explained in lamens for me, my next post is going to be "I am a moron and should be killed", I'm aware of this. It's honestly like my mind has reached a wall and rational/intelligent thought has just went out the window.
 
that is why they use letters and numbers.

i dont know what 247 translates into when you turn it into hex value but i do know it is pretty high up (like f1, f2 ,f3,etc) so try those and then gauge how close you are from that.

like if you get the animation for final heaven, then you know youre in the limit break area, you would go up as tifa is one of the earlier limit breaks you get.

i actually did get the animation for fury brand once by accident, was experimenting with animations for time/space spells and got it by accident.
 
Er, in Wallmarket you enter the animation ID in hexadecimal  :roll:

So 247 would be f7
 
See what I mean? I'm a moron!

I did not know this. I don't know much about anything when it comes to hex.
 
Neither did i until a month ago.

live and learn =) have fun with your new....spell?
 
See what I mean? I'm a moron!
I shan't say anything  :-D

I did not know this. I don't know much about anything when it comes to hex.
Well there's a converter here. If you're going to do a lot of messing around with WallMarket, bookmark it  :wink:
 
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