D
DLPB_
Guest
No it is just that a program should not need external programs to be added. It can be done so that no external things are needed and that's definitely preferable.
I thought about doing this. I can't figure out exactly HOW to do this. Even if I were able to compile the needed libraries directly into the exe I'm not sure it would work. I have two justifications:Did you work out a way to integrate them? I cannot remember, but seriously its def something to be looked at.
That would be a complete usability disaster, and limit the number of people using the various programs to a small handful. Sure, if you don't care about the majority of those who use them, then it's a fairly logical solution to the problem...What, so people who can't read dependency lists can just spam him with modding questions?
Sometimes I wonder if we shouldn't distribute binaries at all. Force users to compile instead. It'd save time, that's for sure.
I don't know if anyone has asked for this feature (I searched a few pages and did not find anything) in WallMarket.
First of all, why did you quote an ellipsis? That doesn't even make sense.Is it possible that you could allow pasting certain (or all) entries of pages like the Hojo editor could for certain things?...
You using Vista or Win7? Have you tried running as Admin? I honestly don't have this problem.So, I'm having a bit of an issue....
Nothing I've done in wall market is currently working. I've reloaded WallMarket and used the kernel I edited, and the things have changed in WallMarket still, I clicked the "Create KERNEL.BIN and KERNEL2.BIN" and in game, nothing changes... I don't know if there's a different method, but when I was editing this all on my old laptop, but now I can't even steal the kernel patch off there cause the battery died and I lost the power cord to that xD. I've tried this before, after I got the gldriver and ff7music and whatnot running. It messed up so that every letter tried to be in the first character (letter) spot for each line of text. So I uninstalled and reinstalled the game and I'm doing this on a vanilla install of FF7 at this point, the only thing I've touched is the KERNEL.BIN, and everything I've done is only changed in WallMarket, nothing's changed in game. I've even checked the "VirtualStore" folder kernel, it's the same as the kernel in the program files folder. It's changed in the kernel, but not in game.... I don't know what to do anymore :\
happened to me, what the user above said is correct, the game is somehow using another kernel which is hidden.So, I'm having a bit of an issue....
Nothing I've done in wall market is currently working. I've reloaded WallMarket and used the kernel I edited, and the things have changed in WallMarket still, I clicked the "Create KERNEL.BIN and KERNEL2.BIN" and in game, nothing changes... I don't know if there's a different method, but when I was editing this all on my old laptop, but now I can't even steal the kernel patch off there cause the battery died and I lost the power cord to that xD. I've tried this before, after I got the gldriver and ff7music and whatnot running. It messed up so that every letter tried to be in the first character (letter) spot for each line of text. So I uninstalled and reinstalled the game and I'm doing this on a vanilla install of FF7 at this point, the only thing I've touched is the KERNEL.BIN, and everything I've done is only changed in WallMarket, nothing's changed in game. I've even checked the "VirtualStore" folder kernel, it's the same as the kernel in the program files folder. It's changed in the kernel, but not in game.... I don't know what to do anymore :\
That's peculiar. I don't see how it could have happened.... What had you modified?...
System.ArgumentNullException: Buffer cannot be null.
Parameter name: buffer
at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
at System.IO.MemoryStream..ctor(Byte[] buffer)
at WallMarket.Form1.GUnZip(Byte[]& byteCompressed)
at WallMarket.Form1.CreateKERNELBINPiecesToolStripMenuItem_Click(Object sender, EventArgs e)
at WallMarket.Form1.CreateKERNELBINAndKernel2binPiecesToolStripMenuItem_Click(Object sender, EventArgs e)
...