[PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)

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Ok i really need help now.... I think i just screwed something up big time. I did get wallmarket to work somehow. after i messed around with it a bit and changed weapon stats, i clicked create new KERNEL.BIN. And then i went to check in game to see if it work and everything turned white! the menus, letters, the maps, the characters, weapons, battle backgrounds, etc. The only things that didn't change were the monsters. The monsters remained in tact and are normal. Everything else turned white. What did i do wrong? What should i do to fix it. Really need help so please reply.

I should also note that b4 i got this wallmarket mod to work, i had to use a .net framework cleaner to kind of get rid of all the versions of .net framework i had installed so i could do a clean reinstall of the latest one which is .net framework 4. I did install the net framework but i never got the visual basic power packs 3 to fully install. In fact it never finished installing because of some errors but some how the wallmarket mod works on my comp now. i'm on vista 64 bit.
 
Hi xxxgodz,

please don't double/triple/... post use the "Modify" button instead.

May be you need more "Runtime Libraries" >Click me<  for the
"Microsoft Visual Basic Power Packs 3.0" installation.

Sorry, but i know nothing about using "WallMarket".
Is there a Backup File e.g. KERNEL.BAK .
 
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I did back up all the stuff that was in my kernel folder but even after i put them back, nothing changed.
 
Ok so it's not a kernel issue, as simple as that. Might be some Aali's driver issue. Go under the corresponding thread (Read the first post!).
 
xxxgodz: 
                Q: Uh so what exactly am i to dl on this link?

                A: All in One Runtimes - x64
                    System: Windows x64 (Vista, 7)
                    http://www.sereby.org/site/AiO-tab_x64
                       http://www.sereby.org/index.php?cat=AiO&tab=x64&DLID=aio_x64&down=true
                          All in One Runtimes 1.2.8   WinXP x64/Vista x64/7 x64   149,4 MB




                Q: And which thread exactly would that b?

                A: Qhimm.com Forums »
                      Final Fantasy Forums »
                       Gameplay Mods » Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
                       >Click me<




                Q: Is this going to be in english?

                A: This is an english speaking Forum.




                Please don't double/triple/... post use the "Modify" button instead.
                (2nd Warning)
 
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Alright i gotta get some shut eye. The first thing imma do is uninstall, back up some of the stuff i want like my save folders, etc., and just do a fresh n clean new ff7 install. Hopefully that will work.
 
Can we put the animation of the Limit Break on an Attack ? and if we can, what is the animation ID of the Limit Break please...
 
i've tryed to do that a couple of times and its always ended bad for me, usually with it working allright on cloud but being very glitchy on everyone else
 
Hi there ! I have a question : I messed around a lot with Wallmarket now, but I then I wanted to make that new magic, that would require the "beast flare" animation (attack from galien beast's Vincent limit). But there is an issue ! Since the biggest value you can enter in "Animation ID" is FF, which is one of Aeris's limitbreak, I can't reach for the other character's limitbreak animations... I mean it would have to be a "3 character long" number... Like 11B or something...

So does anyone know how can I do it ?

Thanks for helping me !! :)


I'd also like to use the "Throw/Coin" materia thing on another, but I don't know how... (The thing that allow you to use both commands during a fight. (You know it alters during the fight like "Throw', then "Coin", then "Throw".. etc..))


And I also have an issue with the software itself : See, it I enter a value in the materia section, where it asks for how much AP it requires to go to the level beyond, well it cannot be deleted. It can be modified, but not deleted. Forcing me to have a 5 stars materia where only 3 is needed, as for Super EXP for example.....
 
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Hi there ! I have a question : I messed around a lot with Wallmarket now, but I then I wanted to make that new magic, that would require the "beast flare" animation (attack from galien beast's Vincent limit). But there is an issue ! Since the biggest value you can enter in "Animation ID" is FF, which is one of Aeris's limitbreak, I can't reach for the other character's limitbreak animations... I mean it would have to be a "3 character long" number... Like 11B or something...

So does anyone know how can I do it ?

Thanks for helping me !! :)
Limit animations are tricky business and not likely to work on any other character other than the one it's intended to work for. You can't get more than a double-digit value there.

I'd also like to use the "Throw/Coin" materia thing on another, but I don't know how... (The thing that allow you to use both commands during a fight. (You know it alters during the fight like "Throw', then "Coin", then "Throw".. etc..))
That's a property of the 'Coin' command. You can't make another command do that.

And I also have an issue with the software itself : See, it I enter a value in the materia section, where it asks for how much AP it requires to go to the level beyond, well it cannot be deleted. It can be modified, but not deleted. Forcing me to have a 5 stars materia where only 3 is needed, as for Super EXP for example.....
It kinda works, kinda not. You can enter a value of 65535 and that level will go away.
 
But I'm able to use the "Planet Protector" animation though ! So why can't I go beyond exactly ? There is no way ?? :(
 
But I'm able to use the "Planet Protector" animation though ! So why can't I go beyond exactly ? There is no way ?? :(
Nope. That's the way it goes.
 
Man that's too baaaaaad :'( :'(
I had so awesome ideas that involved the use of these animations...
And if I wanted to swap aeris's limit animation with other animation, how could I do that ? (I mean without WM) ?
 
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