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nfitc1
Guest
Are your changes still there when you re-open WM? I think the bootleg makes a different kernel pair in a different directory.
The KERNEL.BIN has been verified (by me) to be the same between both PC and PSX. There's no difference in unmodded files so there's no point for such a specific feature.Request: Make an option to update the animations from PSX to PC (and vice-versa) with the correct ones, since some (if not many) animations don't have the same ID between PSX and PC. I think it would be handy, same as with Proud Clod.
Hmm, interesting. I've known the text gets corrupted for a long time but still haven't found out why. It might be that it's going back to other text entries when it shouldn't for text compression. I hadn't considered that.This is still corrupting textI have no idea why it seems to be only me... unless other people aren't using their eyes? I saved file (which had been saved by touphscript originally, and had no issue after that), and battle text became this >
Not g
Take Everyt g
It is possible ts did something to the file that wallmarket later did not like, but all the text was ok after ts had edited it.
In fact, all words "Nothing" and "Everything" in that section have been changed to Not g and Everyt g.
This. It's terrible business practice to NOT make things 100% backwards-compatible, but if the major version number changes you can't guarantee that the same functions exist or behave the same way.Later/latest versions, it seems, are not entirely backwards-compatible
No, but I have removed the dependency of it. When the next WM version eventually comes out it won't need the Power Packs. I may try to incorporate the relevant pieces of the zlib1.dll file into the exe, though. The .NET Framework will always be needed because MicroSoft.Did you dissover a way to place it all into the exe NFITC?