G
Gingercat
Guest
An interesting problem and seeming workaround in WM:
It's well-known that things like the Silver Barette are inexplicably marked as not being able to be sold in shops - Once such an item is in your possession, it's there forever (unless deleted using a save editor anyway). Examining these items in WM shows that the "Sellable in shops" flag is unset... And setting it doesn't "stick" - Select another item, then back to the unsellable one, and the flag will have reverted to being unset again.
The way around this seems to be to double-click the item, and examine the hex cells - They determine many attributes depending on their cumulative value. In Red XIII's case, the default for the last four cells seems to be FF FF FE FF, but on the Silver Barette (unsellable), the hexes read FF FE FF FF. This also gives it the curious "Miss if not dead" flag. Changing these to FF FF FE FF does the expected flagsets of "Sellable in shops" and unset of "Miss if not dead" - And these changes actually stick.
It's well-known that things like the Silver Barette are inexplicably marked as not being able to be sold in shops - Once such an item is in your possession, it's there forever (unless deleted using a save editor anyway). Examining these items in WM shows that the "Sellable in shops" flag is unset... And setting it doesn't "stick" - Select another item, then back to the unsellable one, and the flag will have reverted to being unset again.
The way around this seems to be to double-click the item, and examine the hex cells - They determine many attributes depending on their cumulative value. In Red XIII's case, the default for the last four cells seems to be FF FF FE FF, but on the Silver Barette (unsellable), the hexes read FF FE FF FF. This also gives it the curious "Miss if not dead" flag. Changing these to FF FF FE FF does the expected flagsets of "Sellable in shops" and unset of "Miss if not dead" - And these changes actually stick.