[PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)

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What d'ya mean 'when'?
Typo sorry, I meant where.

Sometimes this works, sometimes not. The modification of commands is pretty limited. Basically, Double and Quad-cut commands can only replace Attack. There are technical reasons behind that that I could probably change in the exe.
Would you recommend me a tool that can edit the exe? I wouldnt want to bother you with something I might be able to do myself.
 
Would you recommend me a tool that can edit the exe? I wouldnt want to bother you with something I might be able to do myself.
Doesn't exist. Any exe modding gets done via hex editors.
 
You can make an attack have identical stats, but you can't play the animation anywhere other than the "swirling heavens" battle background.
 
Any suggesitons: Just dl's the version and when I clicked the exe it keeps saying Wallstreet has encountered a problem and quickly shuts down.  This occurs within 5 seconds each time I try it.  Any suggestions are recommended
 
Any suggesitons: Just dl's the version and when I clicked the exe it keeps saying Wallstreet has encountered a problem and quickly shuts down.  This occurs within 5 seconds each time I try it.  Any suggestions are recommended
First, I think you should better ask Gordon Gekko about Wall Street ;) (Just Joking)

2012022869gekko_dentro.jpg


Make sure you have installed all the required Microsoft Software. If so reinstall them to be sure. Then reinstall Wallmarket and try again.

Regards
 
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Hey

everytime i try to use this program on my windows 8.1 laptop

it crashes on me and won't start up at all

so how can i fix this problem

thanks
 
Hi,

as NFITC1 stated multiple times already(if you go 1-2 pages backwards) read the opening post. You need Visual Basic 3.0 and Microsoft.net Framework 3.5 or higher. I just encountered the same problem on my new Win 8 PC, downloaded the stuff and it works flawlessly.
 
Hello, I love this program! Question, though - is there any way to modify the icons used by items/weapons/armor/etc.?  I want to convert a few weapons to different types (like, say, spears to staffs).  If there is no way with this program, is there any way period?  Thanks!
 
That is not in the kernel, and I don't think that would be an easy task. It surely is possible, anything is possible, but I doubt it's worth the effort for the reward.
 
Just edit the texture using photoshop. If using 1998 version, Aali's driver allows for modification.  Install Reunion R01 (install to a dummy folder if you dont actually want to install it), and then look at the modpath texture files.  You'll find the icon files there.  We editied in some higher resolution ones for Reunion.

If you are not using Reunion with your mod, then someone around here may be able to give you the correct texture files so you may edit them for original game.
 
Hmm.. I'm using the Steam version, and reunion doesn't allow me to install to dummy folder.  Where are the icon files located in the standard game?
 
I believe it's in the menu_XX.bin file where XX is your regionalized country code. Any further discussion of this does not belong in this thread. Please start a new one.
 
Hi NFITC1, I guess you are aware of the fact that edited PSX KERNEL.BIN files must have the strange property of having even amounts of bytes in each piece. It isn't that much work to take care of this oneself but I just wanted to ask if there is any chance this is added to WM as I thought maybe it is super easy for you just to add this feature. And no, Im not lazy just asking :D :D
 
It should do this by default. Each of the pieces of the KERNEL.BIN has a fixed length so WM can't make that larger or smaller.
 
Yes, if you decompress the 26 pieces they end with either ff or ff ff. If the size of a piece got uneven after editing KERNEL.BIN (which happens especially after editing texts) one must fix the pieces manually by deleting or adding ff depending on which of the 2 cases applied.

If I dont do this the KERNEL.BIN works only in emulator and crashes on PSP/PSX.
 
...Huh. This has never come up in its six years of use. Yeah, that shouldn't be hard to do at all.
 
So I'm checking this editor out and it's a little different from what I am used to.  I am having issues.  Here's what I am doing step-by-step and it appears that nothing is happening.

PC 2012 port with Tifa's bootleg (don't know if that makes a difference but it doesn't hurt to share that info.)

1. open kernel.bin
2. click on "Weapons" tab
3. change Buster Sword's Growth to "None"
4. Create Kernel.bin and Kernel2.bin
5. open game
6. observe no change  ???

Am I missing a step?  I also tested this with changing the text of the Diamond Tiara to "Just a testing tiara" and there were no changes there either :|.

Please advise!

(overall though this looks like a really powerful editor... I'm sure I'll love it if i can get it to work lol)
 
PC 2012 port with Tifa's bootleg (don't know if that makes a difference but it doesn't hurt to share that info.)
I do believe that does make a difference. I'm not sure what. Something about loading another KERNEL.BIN file somewhere else or something.
 
I'm pretty sure that The Kernel is loaded there.  I removed the kernel file from that folder and was unable to load the game at all.  If that was the case I think that the game would still run seeing as it would be a different kernel file.
 
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