[PSX/PC] Save Editor - Black Chocobo (v1.16)

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Hell get it, Im just gonna use the bottom of shinra building save and copy my levels/ stats from my old save to my this new one, may take a second, but it will work :)
 

  • Black Chocobo News Goes Here!
7/22/10

  • raised input cap for battles, runs and kills to 65535
will prolly release 1.3 this weekend......
[/list]

7/11/10

  • New Materia Tab, Has Some Gui Changes done Finished!
  • Added Date Scene Replay Option.

6/27/10
The Subversion page has been busy, both Vegeta_Ss4 and I are working on a few things.among them are.

  • New: Materia Tab that is aware of you materia's levels and skills With A Cleaner Inferface. (for 1.3)Watch Demo Video(link removed)

  • New: save/load that will be much less code and prevent future bugs similar to version 1.2. phase 1 finished (this will come in 1.4 or 1.5)
  • New: Improved Item tab (have not started this yet, 1.3)
  • New: World map save location soon. (for 1.4 most likley)
6/14/10
Its been a little bit since i have done any updating here for black chocobo.
i have been setting up a sourceforge page for black chocobo.
the new page is http://blackchocobo.sourceforge.net ,thanks to  Vegeta_Ss4 for setting up the web page parts :)
there is also svn for sourcecode checkout, that way vegeta_ss4 and i can work together on this project (wanna hack w/ us? let me know) that being said try to check the sourceforge page for more updated info, to post bugs, etc.

progress updates

  • fixed:bug reported by jaffdamann, that would under some cases would force you to add materia to item slots when editing.
  • fixed:bug in char id switch when vincent or cait sith are cloud/sephiroth
 
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I am starting fresh with a FF7 PSX emulator and every time I load up the save file and modify it I run into problems.  The main problem that I have is whenever I get to a cut scene and my party comes out and interacts the game hangs.  Is this a known problem or am I doing something wrong.  It seems like BlackChocobo is setting some kind of weird flags for the members in my party and then the game does not know what characters are supposed to come out when my party interacts.  The first place this occurred was at the beginners hall when I went to talk to the man with the dog.  Any help is welcome.
 
I normally try to change the levels of my characters that are currently in my party.  Add master materia and ultimate weapons, set the higest level, and give myself lots of items.  I don't try to add additional characters or anything like that.  I even removed all extra characters from the PHS, but it still did not seam to work.
 
there is a bug that i know of when adding items, its already fixed for the new version.  also you shouldn't touch the PHS pool unless you want to change them , since the program does not edit values unless you change them. if you can send me a copy of your save i will look in to it see if i can find out where it may have gone astray.

EDIT:: v1.2.1 of black chocobo is out. It Contains an important bug fix that will stop breaking your saves,and a few other less important fixes.
 
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I can't set anyone's kills over 9999... which is a problem for Vincent since they need to be set at 65535 so the overflow glitch works.
 
I can't set anyone's kills over 9999... which is a problem for Vincent since they need to be set at 65535 so the overflow glitch works.
yes thats called an input cap , its put there so people don't break save games by putting to high of a value. i will look in to raseing that cap to the possible highest value with out breaking you save.
 
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I can't set anyone's kills over 9999... which is a problem for Vincent since they need to be set at 65535 so the overflow glitch works.
yes thats called an input cap , its put there so people don't break save games by putting to high of a value. i will look in to raseing that cap to the possible highest value with out breaking you save.
The highest possible value is 65535 though.
 
ok after looking at the data type i should be able to pull off that higher cap (just need to make room for it on the form)...this will be included in v 1.3 when it is released

Edit: 1.3 will include a cap of 65535 for , battles (party) runs(party) kills(char)
 
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1.3 Has Been Released, you may all update now.. and enjoy the new materia tab.

edit: removed quote since post was moved tu admins.
 
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Not sure if you have fixed this yet but it needs doing.  A lot of apps fail to do this and it is annoying:P

a.  When you have opened a save file, simply clicking "save" should automatically save the file you opened, not ask you to find the folder again and overwrite save files

b.  The app should navigate automatically to the save folder by default every time.

When I have time I may do a proper test of this program, so far I did notice 1 bug...  when you set the 'points to next level' to 1, in the game, it doesn't seem to actually level up when the 1 point is given in battle.  I am not sure if that is just my save or whether it is a proper bug.
 
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Not sure if you have fixed this yet but it needs doing.  A lot of apps fail to do this and it is annoying:P

a.  When you have opened a save file, simply clicking "save" should automatically save the file you opened, not ask you to find the folder again and overwrite save files
As SL suggested, there's a real risk here that you overwrite your old save with one that doesn't function. Playing with the plot point data etc can break the game.

b.  The app should navigate automatically to the save folder by default every time.
It is doable (sorta), depending what environment BC is written in. I don't know about Qt, but I'd guess you could pass a starting folder as an argument to a file dialog widget. But, you'd still have to navigate to the folder the first time you loaded a save, unless you wanted a config file around too.

When I have time I may do a proper test of this program, so far I did notice 1 bug...  when you set the 'points to next level' to 1, in the game, it doesn't seem to actually level up when the 1 point is given in battle.  I am not sure if that is just my save or whether it is a proper bug.
This isn't really a bug with BC. 'Points to next level' isn't polled to determine whether a character levels up - it's just the Exp for next level - current Exp. Current Exp is what you'd need to alter.

Hope that helped.
 
a.  When you have opened a save file, simply clicking "save" should automatically save the file you opened, not ask you to find the folder again and overwrite save files
Sorry but this will never happen there is a chance that you file after editing will not work properly in ff7. since you can break you save just by changing the values in your save.
b.  The app should navigate automatically to the save folder by default every time.
This will most likely not happen either since i have no way to correctly predict where ff7 is installed. eventually i may set up some sort of config file to allow you to set you default save folder.
when you set the 'points to next level' to 1, in the game, it doesn't seem to actually level up when the 1 point is given in battle
it should be noted here that any other editor that allows you to set a chars next or exp value does not exactly work. next is only a place holder. exactly what bosola said above about it.
 
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Is there going to be any update for the psv saves or is a workaround all that can be done? Or do you know yet?
 
Is there going to be any update for the psv saves or is a workaround all that can be done? Or do you know yet?
did you attempt to look in to this at all before posting this question?

Q::I can open a psv but i can't save it.. what gives.?
A::umm. yea sorry about that one day perhaps i'll get it right untill then here is a Workaround to get them on the ps3
this is also on the black chocobo web page in the FAQ , and also addressed several times in this thread. your answer is already in several places.

P.S, why did the help and release threads get merged...
 
P.S, why did the help and release threads get merged...
Now that we have subforums to divvy up the programs from mods, we're going back to how things used to be when all discussion and info was in one thread.
 
P.S, why did the help and release threads get merged...
Now that we have subforums to divvy up the programs from mods, we're going back to how things used to be when all discussion and info was in one thread.
Yay! ;D

That should save a lot of time when searching.
 
Black Chocobo now as a (mostly finished) user guide. check it out let me know what u think. the link is also added to the main page.. as well fixed in the projects web page it should be easy for people to find..
 
This will most likely not happen either since i have no way to correctly predict where ff7 is installed
Surely you can program your app to look at the registry value?  This will tell your app exactly where the game is installed.  Me and Kranmer did a similar thing with our installers.  You just have to make it look at the registry and at the correct value which is the path string.

HKLM/Software/square soft, inc. /Final Fantasy VII and AppPath  I think that's correct for 32bit windows.  You would need to look at another for 64bit.
 
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