J
jeffdamann
Guest
Hell get it, Im just gonna use the bottom of shinra building save and copy my levels/ stats from my old save to my this new one, may take a second, but it will work 
yes thats called an input cap , its put there so people don't break save games by putting to high of a value. i will look in to raseing that cap to the possible highest value with out breaking you save.I can't set anyone's kills over 9999... which is a problem for Vincent since they need to be set at 65535 so the overflow glitch works.
The highest possible value is 65535 though.yes thats called an input cap , its put there so people don't break save games by putting to high of a value. i will look in to raseing that cap to the possible highest value with out breaking you save.I can't set anyone's kills over 9999... which is a problem for Vincent since they need to be set at 65535 so the overflow glitch works.
As SL suggested, there's a real risk here that you overwrite your old save with one that doesn't function. Playing with the plot point data etc can break the game.Not sure if you have fixed this yet but it needs doing. A lot of apps fail to do this and it is annoying
a. When you have opened a save file, simply clicking "save" should automatically save the file you opened, not ask you to find the folder again and overwrite save files
It is doable (sorta), depending what environment BC is written in. I don't know about Qt, but I'd guess you could pass a starting folder as an argument to a file dialog widget. But, you'd still have to navigate to the folder the first time you loaded a save, unless you wanted a config file around too.b. The app should navigate automatically to the save folder by default every time.
This isn't really a bug with BC. 'Points to next level' isn't polled to determine whether a character levels up - it's just the Exp for next level - current Exp. Current Exp is what you'd need to alter.When I have time I may do a proper test of this program, so far I did notice 1 bug... when you set the 'points to next level' to 1, in the game, it doesn't seem to actually level up when the 1 point is given in battle. I am not sure if that is just my save or whether it is a proper bug.
Sorry but this will never happen there is a chance that you file after editing will not work properly in ff7. since you can break you save just by changing the values in your save.a. When you have opened a save file, simply clicking "save" should automatically save the file you opened, not ask you to find the folder again and overwrite save files
This will most likely not happen either since i have no way to correctly predict where ff7 is installed. eventually i may set up some sort of config file to allow you to set you default save folder.b. The app should navigate automatically to the save folder by default every time.
it should be noted here that any other editor that allows you to set a chars next or exp value does not exactly work. next is only a place holder. exactly what bosola said above about it.when you set the 'points to next level' to 1, in the game, it doesn't seem to actually level up when the 1 point is given in battle
did you attempt to look in to this at all before posting this question?Is there going to be any update for the psv saves or is a workaround all that can be done? Or do you know yet?
this is also on the black chocobo web page in the FAQ , and also addressed several times in this thread. your answer is already in several places.Q::I can open a psv but i can't save it.. what gives.?
A::umm. yea sorry about that one day perhaps i'll get it right untill then here is a Workaround to get them on the ps3
Now that we have subforums to divvy up the programs from mods, we're going back to how things used to be when all discussion and info was in one thread.P.S, why did the help and release threads get merged...
Yay! ;DNow that we have subforums to divvy up the programs from mods, we're going back to how things used to be when all discussion and info was in one thread.P.S, why did the help and release threads get merged...
Surely you can program your app to look at the registry value? This will tell your app exactly where the game is installed. Me and Kranmer did a similar thing with our installers. You just have to make it look at the registry and at the correct value which is the path string.This will most likely not happen either since i have no way to correctly predict where ff7 is installed