O
Orgon
Guest
I'm currently using the ePSXe emulator. I can't figure out how to transfer the save game file from Black Chocobo to my emulator. Any help would be greatly appreciated.
There is a Readme included. This serves a purpose...
Edit : But in case you're a lazy @$$ :
After installing the game, put the files:
pbdwe60.dll
pbvm60.dll
in the PSXMemtool installed folder
C:\Program Files\PSXMemTool
(It may be something else)
If it still doesn't work, put them into the system32 directory.
What's going wrong?
Epsxe doesn't seem to have a program file. :-\ Not listed under program files, anyways. I got my Epsxe working again, by the way. I think the only problem i have now is getting the save from black chocobo to epsxe. Everything i try shuts down black chocobo.have you looked in the programs folder iirc that is the default location.. something like umm idk
C:\Program Files\Epsxe\memcards
Remember to search first.
btw you can (once you find it) set it as the default mcr/mcd load/save path in the opitons of black chocobo.
they should be .mcr or mcd files you are going to open then save as (a new name).Epsxe doesn't seem to have a program file. :-\ Not listed under program files, anyways. I got my Epsxe working again, by the way. I think the only problem i have now is getting the save from black chocobo to epsxe. Everything i try shuts down black chocobo.
i'll have to double check that as im rather sure it should be saving as what ever the "real" number of hours is ,like my one save w/ over 200hr of play time. its just in game it drops over 99, as we ll know.Version 1.8 is amazing, great work !
Still, I just noticed a problem when altering the game time. I wanted to put 99:59:59 as a game time to check if the Time Damage formula could deal more than 9959 or 9999 points of damage, with the 9999 limit off. Problem is, in game, it saved the time as 59:59:59... ...My guess is, since the minutes and seconds are capped at 59, maybe the hours in Black Choco are capped at 59 too.
if((ff7.slot[i].time/3600)>99){ff7.hf[i].sl_header[27]=0x58;ff7.hf[i].sl_header[29]=0x58;} else { ff7.hf[i].sl_header[27] = ((ff7.slot[i].time/3600)/10)+0x4F; ff7.hf[i].sl_header[29] = ((ff7.slot[i].time/3600)%10)+0x4F; } ff7.hf[i].sl_header[33] = ((ff7.slot[i].time/60%60)/10)+0x4F; ff7.hf[i].sl_header[35] = ((ff7.slot[i].time/60%60)%10)+0x4F;
void MainWindow::on_sb_time_hour_valueChanged(int value){ if(!load){ff7.slot[s].time = ((value*3600) + (ui->sb_time_min->value()*60) + (ui->sb_time_sec->value())); ff7.slot[s].desc.time = ff7.slot[s].time;}}void MainWindow::on_sb_time_min_valueChanged(int value){ if(!load){ff7.slot[s].time = ( (ui->sb_time_hour->value()*3600) + ((value*60)) + (ui->sb_time_sec->value()) );ff7.slot[s].desc.time = ff7.slot[s].time; }}void MainWindow::on_sb_time_sec_valueChanged(int value){ if(!load){ff7.slot[s].time = ((value*3600) + (ui->sb_time_min->value()*60) + (value)); ff7.slot[s].desc.time = ff7.slot[s].time;}}
This should go in the Black Chocobo thread.After installing ff7 remix i tryed editing one of my saves with black chocobo save editor. When i load the save no changes happen someone help me out haha