[PSX/PC] Save Editor - Black Chocobo (v1.16)

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Suggestion: Add materia descriptions under the equipment tab.
the main problem w/ that is the lack of space in the equipment tab. i've thought about doing something to make the materia section there more like in the materia tab.
 
Yes i did still no changes in game. When open the save file with the any editor i can see the changes but not ingame =/
 
Yes i did still no changes in game. When open the save file with the any editor i can see the changes but not ingame =/
what did you change, some of the changes, your not going to see like HP/MP and most status changes as the numbers are "base" numbers that are used to calculate the number used in game.
 
Great program! Small error though, Titan masters at 70k AP in the program but it seems to be 80k AP in-game.
 
Great program! Small error though, Titan masters at 70k AP in the program but it seems to be 80k AP in-game.
thanks, and thanks for the report (its now fixed).

some more progress updates :

Fixed: Now all strings can be translated.
Fixed: Delete slot now also cleans slot header data.
Fixed:Titan And Ramuh's Ap Requirements For Levels were Switched
 
Hi all

Returning to FF7 after quite a break. I love it and the mods keep getting better and better.

So for fun I'm messing about with the black chocobo editor however I'm having problems with the levels and HP and MP values. Everything else works and sticks however if I change the level, HP or MP values it doesn't change. Tried the absolute max of 32767 on both and 9999/999 on both.

Running PC version, Windows 7 32bit HP, w/ Patch 1.02, Aali's custom driver (latest version with the 9999LB set to Yes), Team avalanche overhaul, PRP models and FF7Music. Running black chocobo as admin and xp compatibility (as with the game).

What am I doing wrong?
 
new_mp_limit = 32767
new_hp_limit = 32767

Add these lines in Aali's driver configuration
 
Thanks Vgr.

Added those two lines and FF7Music threw up an access violation 00000000 at read 000000000. I changed both numbers to 30000 and it works.

The problem now is when I load the save either the HP or MP drops to 10. Wth is going on?
 
You lauched FF7Config.exe after applying the changes? Post your ff7config.cfg here please. If you have any HP Pluses, this is normal. De-equip any of them please.
 
No didn't touch FF7Config.exe after applying the changes. By FF7Config.cfg I take it you mean the ff7_opengl.cfg? Here it is:

EDIT - Sorry, just changed the numbers to 32767, ran FF7Config.exe and used black_chocobo and it worked. I obviously missed the need to run the config again after adding those lines.

EDIT 2 - Happened again. When it worked I hadn't edited the equipment tab or my level. When I changed my level to 99 and put max exp in, added some nice equipment it did the same thing again. HP at 2466 and MP at 10.

Materia I added:

Ultima Weapon
Final attack + Phoenix, HP absorb + master summon, Master Magic + All, Counter (blue) + Double Slash

Mystile
W-Item, W-Summon, W-Magic, Master Command, MP absorb + Double Slash.

Ribbon

Save is at the first save point in the game if that makes a difference.
 
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Well, these materias gets to up/down some stats, so you may want to decrease your max HP/MP
 
level , hp and mp are saved in your savegame however  , changing those values, don't really do anything as they are calcluated by the game while ur playing, if you want to change them you should change, the amount of Exp you have or you base hp/mp . those values are what control your level( exp only ) and hp /mp (base hp/mp + stats +- materia/equpitment modifiers = useable hp/mp).
 
Yeah I can't seem to get my head around the calculation for the HP now for some reason. I have MP at 32766 (close enough). The only modifiers on the materia there are -10% for HP. I am trying to find a balance by adding a HP Plus mastered materia but I can't seem to find a value that will bring it close to 32767 without it breaking to 10 again.
 
it can be a bit tricky to get them to an exact value.

quick progress update strings translate for item/materia names (below in french) :D

<OLD LINKS REMOVED>

the translation is not finished, but at least now every string in the program can be translated (not just most).

once again if anyone wants to make a translation for their language just send me a PM you only need to install QtLingist  (and its free <lgpl>) and get the most recent .ts file for english (when you first open it in qtlingist you will be asked what language your translation is for). i would like to see translations at very least for the languages that FF7 is in natively.
 
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Hey, I'm a new kid on the block, and I was wondering how to get this program to work with psxfin? It doesn't recognize the saves, nor the quicksaves. So I gave up with that and tried to build a save from scratch, only to realize that the export file formats are also non-compatible... Is there something that I am missing? Or is the program just not compatible with psxfin?
 
Hey, I'm a new kid on the block, and I was wondering how to get this program to work with psxfin? It doesn't recognize the saves, nor the quicksaves. So I gave up with that and tried to build a save from scratch, only to realize that the export file formats are also non-compatible... Is there something that I am missing? Or is the program just not compatible with psxfin?
Black chocobo does not work w/ quicksaves. as for you memory card it you change its extention to .mcr or .mcd from the .bin that psxfin uses as default you should be able to open the card in black chocobo. ( also psxfin can mcr/mcd files directly.) when 1.9 comes out it will have support for more of the funny extentions that emulators use most are the same exactly file format w/ just a different extention so they have been added, i will add psxfin's .bin ext to the list.

edit:Bin has been added as an import /export format (as long as its 128kb)
 
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Some New Progress:  ;)

  • New: VGS File Support (*.vgs, *mem) Export as this format also
  • New: Dex-Drive File Support (*.gme) Export as this format also
  • Fixed: Possible extra data being writting when exporting form raw psx to a 15 slot format
also added *.mci to the list of MC saves (forgot that one eariler).
 
@Sithlord  Can I just say you have an amazing editor for FFVII on the go?  It is easily the best one I've found.  I realize you built on Jenova and have improved the features significantly.  I just want to say thank you because now I can edit my psx saves directly instead of having to use two programs to change between formats.
 
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Black chocobo does not work w/ quicksaves. as for you memory card it you change its extention to .mcr or .mcd from the .bin that psxfin uses as default you should be able to open the card in black chocobo. ( also psxfin can mcr/mcd files directly.) when 1.9 comes out it will have support for more of the funny extentions that emulators use most are the same exactly file format w/ just a different extention so they have been added, i will add psxfin's .bin ext to the list.

edit:Bin has been added as an import /export format (as long as its 128kb)
Woooww!! Thank you, thank you, thank you!! :-D

<3
 
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