[PSX/PC] Save Editor - Black Chocobo (v1.16)

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VMC is not a file type its just a Virtual Memory Card format type

Virtual Memory Card (VMC)Formats
Black Chocobo Can Handle many "Virtual Memory Card" Formats, any file that pretends to be a memory card for an emulator is a Virtual Memory Card format.These include: mcd,mcr,mc,dff,ps,psm,gme,vgm,mem,vmp,VM1. there are a few things to note about these types of saves.

1. They might contain non FF7 save games.
2. They all have region data that can be changed by Black Chocobo (per slot)
3. If you attempt to load a non ff7 slot you will be prompted with a dialog of choices export psx will use the region name to save a raw psx save for the slot this is useful if you want to move a save from an emulator to a real psx memory card. You can also do very basic editing of non ff7 saves.
   Tip: While you can edit non FF7 saves this function is very limited and maybe improved in a future release.
 
New: Native Look and Color Scheme for Windows  -  That was good idea for Black Chocobo.
 
I know it's been a long long absence But in a sense I'm back. still tinkering with the ps3 side of things.
Months back I got one save to load on the ps3 port of FF7, then tried the same file onto a friends console with no luck.
Compared a few hundred identical saves exported over and over.
Couldn't find any rhyme or reason to the checksum created on export.
Got access to a jailbroken ps3, and the saves load normally there.
Just recently got back to coding and such and figured I would jump back into this if no one has accomplished the PS3 port yet.
 
hey zophar i have some ideas about how it can be done.. ill pm you this info.
 
Hey Sithlord, it's been years since I've been on Qhimm but I had an awesome time modding this game for years and left a playthrough at like 23 hours.

Today I was able to transfer that playthrough to the Steam version, and I'm so pumped.

just wanted to say thank you very much!  8-)
 
Black Chocobo News..


 * Fixed a few wrong locations filename (no field fileName starts with a #) . doesn't really afffect any thing working just presents incorrect info to the user.
 
* Fixed some Gui annoiances. little things like the optionsWidget has a horizontal scroll bar if it can't fit in the tab because its two tall (gets resized to and was ingoring the scrollbar making it wider then it should have been).  Some other small spacing / sizing issues like Chocobo manager will shrink the editor instead of making the form wider if chocobos have wide names (try WWWWWW for slot 1 & 2 chocobo names in bc 1.9.82 and you will see what im talking about). some other small things most shouldn't be noticeable unless you compare side by side.
  * NEW: Black Chocobo will use settings.ini if found in the application directory . if its not found it will prefer the system's default method to save settings.(static builds will always use settings.ini) So the newest installer will have an option to create settings.ini when installing. for those who prefer portable settings. NOTE: the windows installer is a 7z file so if you do not want to install you can rename the install to end in .7z and extract the files that way. Because of this a seperate non installer archive will not be created.

I am Currently looking for any user suggestions for new features and/or bug reports as well as translators to update the languages in desperate need of updates (german and japanese). The next version will also need a builder for mac os as my mac is not working. Unless someone wants to buy or donate a mac that can run 10.9+ (you can even donate by means of providing remote access so i can build)i will be unable to build any of the projects for mac os that i have been building fo rthe past few years. (black chocobo, makou reactor, hyne and deling are affected by this)
 
I have a bug report. It's already reported, but i narrowed it down very exactly.

Take a savegame (in which i already successfully edited a bit), open in black chocobo, save, loads (in fpse emulator) with no problem.

Equip my crew with ribbons in stead of champion vests, open in black chocobo, save, "file is ruined" when trying to load.

In this file: https://www.dropbox.com/s/jx75enk0kf5ioxt/BeforeAfter.zip

slot1.before_edit.mcd and slot1.after_edit.mcd

in slot 1: champion belts, no problem
in slot 2: ribbons, openening after_edit gives "file is ruined"


PS1: i couldn't find a way to attach files, so i hope the zip/dropbox method is ok
PS2: i used the latest editor, portable windows version: Black_Chocobo-static_1.9.80.1132.exe
 
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I have a bug report. It's already reported, but i narrowed it down very exactly.
im not aware of a bug report.. either way it works correctly in 1.9.82+ i don't recall any checksum problems in a long time so it could possibly have something todo with the static build.

PS2: i used the latest editor, portable windows version: Black_Chocobo-static_1.9.80.1132.exe
1.9.80 is not the latest version 1.9.82 is  and 1.9.823 (wrongly typed as 832 in the program and filename) is the current WIP version i made a "portable" version to test the detection of new ini file (see post above about settings) try this newest version   1.9.823 (LINK REMOVED). (the version # displayed is a typo). feel free to copy your current settings.ini.  Let me know how the newer version works for you.

and i wonder why do people not use the installer?  (anyone have a good reason?)
 
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Well the bug was described before. I thought i had the last version, but apparrently somewhere on either your site, this forum, or the sourceforge page i found the version i listed as the latest.

Anyway, thanks for the link to the latest version. If the bug ever pops up again with the latest version, i'll let you know.

As for installers, i absolutely hate them. I use portable apps for almost evertything. That way all my programs work on all my (cloud synched) pc's and also on a reinstalled pc. Also, people are always suspicious of installers leaving leftovers when uninstalling and with some installers you have to be careful not to install adware, spyware, toolbars, etc.
 
try another emulator loads fine here (using pcsx) .

will test later on a real psx.
 
This is awesome I actually used this to bring Aerith back RIGHT after she leaves the part. You just can't have her in your party during "her scene" lol

I actually managed to modify the save and transfer it back to the PS3s .psv save system using nothing more than the memory card reader. I'll have to find it on my PC but I actually did type up what I did in notepad, so you don't need CFW anything, just that memory card reader. If you only have a PSP/Vita though then its still impossible to import the save back. :(
 
Welcome readers to our latest post in the Black Chocobo Thread here at Qhimm forums. Today we have a new version of Black Chocobo, 1.9.83!!! What could Black Chocobo do that it is not currently doing? how much could possibly be edited that is not already editable? We'll Answer these questions and more with the release post of Black Chocobo 1.9.83

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Whats New:
Several things have been moved around as usual. And Improvements were made all around the program.
The KeyItems and Turtle paradise toggles have been moved to the locations Tab as part of the FieldLocationViewer. While were on the LocationViewer some other improvements to useability were made here. All of the field items of the game should be entered now (i even had to add some locations that were missing ) . Because there are lots of locations and lots of items i have added a filter mode to allow you to filter by items at locations. you can search for potion .or things like KeyItem to see were the various key items or Flyers are located. Data not commonly used by on the locationViewer is now hidden by default. The Options Have been expanded to allow the various ff7tk widgets extended and advanced modes to be toggled independently of one another. FF7Save has been updated to support Signing of PSV files! yes thats right you can now sign your psv files and copy them back to your ps3. this feature is still being worked on and is not going to work correctly all the time. first off we only know the methods used the keys and seeds are not known yet.  you can try known keys and seeds from the ps3 dev wiki  if you find a working key/seed pair let us know. There are more things but i can't think of what other changes have gone in since 1.9.82 was released. Lastly there is the issue of the mac os Build. I no longer have a machine that i can build for mac os with if you have mac os and would like a build let me know i can show you how to build. if you would like to contribute a mac os build let me know as well.
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Hey gang. I used this before and had no issues, now I've updated the program and I'm attempting to use it again. I'm loading my PSP save (.vmp), making changes, and for the work around, trying to save it as raw PSX. The problem I'm having now is that it's forcing it to save as .vmp, even though I gave it a valid file name and selected file type as raw PSX. I even saved a PS3 file (.psv) and tried again but it then force saves it as .psv, no matter what file name I give it.  I don't remember having trouble with exporting before, could it be possible that I'm missing something now? Thanks guys, and appreciate all the hard work on this program!

-J
 
Well I just answered my own question. I was using the "open" button instead of importing to current slot. By doing that I was able to rename it properly, and it loaded into the PS3. False alarm!

-J
 
Well, there was something here regarding something, but I fixed it :P
 
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Hey Guys,

It looks like the Sourceforge download link for BC 1.9.83 is broken.  Any other mirrors out there?
 
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