[PSX/PC] Save Editor - Black Chocobo (v1.16)

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hey Sithlord48

what i mean is, a lucky cat sith slot to be added on your save editor please

so people can have a easier time to land the gameover slot on ff7
 
hey Sithlord48

what i mean is, a lucky cat sith slot to be added on your save editor please

so people can have a easier time to land the gameover slot on ff7
you can already give cait both his limits. the savedata has nothing to do with the "luck"  to get gameover from his limit.
 
Hey sithlord48, sorry but I have two new questions. First off does the global progress variable increase if you win either the Umbrella / Flayer in the speed square, as trying to get 5000+ points without the Zepplin is a bit difficult, and secondly are the items you win for obtaining 90+ points in  the snowboarding courses not considered field items I just checked games_2 and they're not there. Also I forgot to mention I'm on the Windows version of BC.
 
First off does the global progress variable increase if you win either the Umbrella / Flayer in the speed square, as trying to get 5000+ points without the Zepplin is a bit difficult,
Umbrella as a reward is only possible if the global progress is less then 1008. the progress doesn't increase when you receive them
and secondly are the items you win for obtaining 90+ points in  the snowboarding courses not considered field items I just checked games_2 and they're not there. Also I forgot to mention I'm on the Windows version of BC.
There seams to be no rewards given from the snowboard game on this field.(script checked in makoureactor)  maybe the mini game gives you the item(s) ?
 
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I have some troubles with the Snowboard timers.. the game shows me very different numbers :O

These are my times (Black Chocobo Portable):
http://postimg.org/image/vkcxvusz1/

In-game they become:
http://postimg.org/image/5tqea2l4f/
http://postimg.org/image/5r6in8hgv/
http://postimg.org/image/8mjlu3lgv/

The strange thing is that the installed version has the same values wrong but they are different:
http://postimg.org/image/x4kmv407f/

The real weird fact is that the Portable version retrieves different values in other fields (Aeris's flags in PHS Manager, Unlocked Vincent, Speed Square, G-Bike, Number Steps) which are actually correct in the installed version.
http://postimg.org/image/s4vks1xdd/

I use Windows 7 64-bit and both version recognize Uk English (PAL) as the savegame's region which is correct because I have the UK PAL game.
 
Thank you for the bug report.
sounds like you have the portable version of 1.9.82 and the installed version of1.9.83. If possible checkout and build the current version from the git trunk. To see if this is now fixed.
 
Since this is working correctly for the NTSC version i will have to look into why its wrong in the PAL version.The way the time is saved the difference in the internal clock shouldn't matter.

Fastest Time For Snowboard Beginner Course. Format: MMSSTTT0 90 27 36 02 in the file is a time of 2'36"279 (value is 32bit int so will become 02362790 when read )
 i just have a few questions for you . is this save unaltered from your game ? was it at some point NTSC or in the PC version ? have you made any other changes ? Ill also need you to check the versions of both buids you are using.
 
Unaltered no, because I edited the Coaster Shooter High Scores to get the prizes and the Inventory to add the Umbrella, Masamune Blade, Super Sweeper, 1/35 Soldier and it worked perfectly. However I create this save on my own with ePSXe, not downloaded it.

It always is the PAL version (I'm using the ISO images from my original disks) and I didn't change a thing about region/version.

I uninstalled the previous version and installed the one hosted on GitHub.. however the bug still remains. :(

Installed version

Edited timers

Course A

Course B

Course C


I downloaded the Portable build from here and the results are:

Portable build

Wrong values

Same screen from installed version
 
I have just tried w/ the current build of black chcoboo (built from source) the times are correct for both the pal and ntsc versions.  i can confirm that the issus is in v1.8.83 and is fixed for the next release.
 
Hello guys, just recently FF7 was released for the PS4 and it's using the save00.ff7 format. Unfortunately Black Chocobo can't bypass this when I tried due to giving me a "Failed to load" error, so perhaps another new Black Chocobo update for the PS4 version?
 
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Hello guys, just recently FF7 was released for the PS4 and it's using the save00.ff7 format. Unfortunately Black Chocobo can't bypass this when I tried due to giving me a "Failed to load" error, so perhaps another new Black Chocobo update for the PS4 version?
While it does use a file named save##.ff7 this file is not a typical ff7 save. First off its 10MB! (should be ~128kb). This file is a block of cryptographic data that will need to be decrypted (The public key is exported as save##.ff7.bin). Once we figure out what kind of encryption it is using on the file we should be able to open it using the exported bin file . If we are lucky this will happen by the next release of Black Chocobo. Editing this save is a whole different problem as it will require the Private key from the console in order for the machine to accept it back as a legit save. Since the Ps4 re re re release of FF7 is using the standard Ps4 save format this might be possible when those keys are mined out of the system and the crypto methods used are exposed by people working on hacking the ps4
 
While it does use a file named save##.ff7 this file is not a typical ff7 save. First off its 10MB! (should be ~128kb). This file is a block of cryptographic data that will need to be decrypted (The public key is exported as save##.ff7.bin). Once we figure out what kind of encryption it is using on the file we should be able to open it using the exported bin file . If we are lucky this will happen by the next release of Black Chocobo. Editing this save is a whole different problem as it will require the Private key from the console in order for the machine to accept it back as a legit save. Since the Ps4 re re re release of FF7 is using the standard Ps4 save format this might be possible when those keys are mined out of the system and the crypto methods used are exposed by people working on hacking the ps4
I am about 3/4 of the way through my PSOne Classic on the PS3.  It's been awesome being able to convert it through the PSP and even convert it back onto PSX memory card and play on the original console.  PS4 support would really make my day!
 
This program is amazing, I registered just to ask a quick question/bug report.

I'm running FF7 - Steam Version/Win7 Un-modded

While changing my location on the world map, it doesn't move me to the location I place the leader at.

It is way off base from where I right clicked on the map, such as if I placed myself next to Kalm then loaded up the game I wouldn't be put even close to Kalm but some other location. I searched to see if this is a common problem but couldn't find anything.
 
It has been a long time since i have played with the world map section so its possible there are things that need to be fixed . I did a quick test and moving around the world map seams to be working correctly. I had a save ran to the world map , saved, then moved the location to near kalm on the world map in black chocobo , and loaded my save.The world map can be kinda funny about showing some models but i dont recall any problems with placements.
 
There is a huge bug. The Limit Gauge no longer moves after editing a save in latest version!
 
There is a huge bug. The Limit Gauge no longer moves after editing a save in latest version!
I just used black chocobo to drop my level to around 15 then ran around just outside midgar for a while got in to one fight and was able to full most of my characters limit gauges by just waiting for the enemy to attack.

Do you have any mods installed or something that could cause your limit issues?
 
It has been a long time since i have played with the world map section so its possible there are things that need to be fixed . I did a quick test and moving around the world map seams to be working correctly. I had a save ran to the world map , saved, then moved the location to near kalm on the world map in black chocobo , and loaded my save.The world map can be kinda funny about showing some models but i dont recall any problems with placements.
I started a fresh game, got outside of Midgar and saved part way to Kalm so I was on the world map.

I load up BlackChocobo and under the location tab everything was still 0,0,0 like the program doesn't know I'm even on the world map. I right click by the Chocobo Farm and select "Place Leader" save and then exit. I load up the save in-game and I'm in the middle of the ocean stuck.
 
I just used black chocobo to drop my level to around 15 then ran around just outside midgar for a while got in to one fight and was able to full most of my characters limit gauges by just waiting for the enemy to attack.

Do you have any mods installed or something that could cause your limit issues?
No mods. Vanilla FFVII. I did use the Character Booster first.
 
I did use the Character Booster first.
you are more then likley way to powerful for the mobs you are fighting . try using black chocobo to lower the level of your characters and see if you have an easier time getting limit breaks.

@sackables: there is no reason that should happen can you send me both your pre and post edit saves?
 
you are more then likley way to powerful for the mobs you are fighting . try using black chocobo to lower the level of your characters and see if you have an easier time getting limit breaks.

@sackables: there is no reason that should happen can you send me both your pre and post edit saves?
Character Booster only boosts HP MP and Gil. It doesn't modify level.
 
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