[PSX/PC] Save Editor - Black Chocobo (v1.16)

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Personality & PCount haven't been removed from Chocobo Manager, they were just hidden by default. To change this you only need to enable this option:
Options --> More Options --> Chocobo Manager - Show Pcount / Personality

That's all, regards!
Great! Thanks!!!
 
In the version 1.9.82, Sephiroth's Masamune has only 5 slots, but in the game Masamune has 6 linked slots.
Version 1.9.90  has same mistake.
 
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hi im new in this so somethin is missing or i didnt get it right im trying to use the editor but in the char tab there are 2 chars missing.. vicent and cait sith isntead i have another cloud and sephirot

how i put those 2 ?
 
When you start the game there is a copy of Young Cloud and Sephiroth in the save slots where Cait Sith and Vincent are saved later on . You should not edit them untill after clouds flashback Editing them will cause the game to crash durring the flashback scene. For some reason they made it that way .. idk why they even needed to save Y.Cloud or Sephiroth to the save file.
 
hi im new in this so somethin is missing or i didnt get it right im trying to use the editor but in the char tab there are 2 chars missing.. vicent and cait sith isntead i have another cloud and sephirot

how i put those 2 ?
This is FF7 - the land where every corner was cut - and every inconsistency embraced. If you think that "anomaly" is bad, you ain't seen nothin' yet. The game somehow manages to run.  That's the real miracle.
 
Hi guys new to this, so I have an issue that I can't seem to find an answer to, I took my psvita ff7 save file, transferred it to my ps3, then tried to load it to my computer but it seems no matter what I do black CHOCOBO won't upload it (I get a BC has stopped working message). It is a psv file...and even if I try to load one of the sample psv files in the folder it still doesn't work...any suggestions?
 
the currently released version has a problem reading psv files. This is already fixed for next release. Use a previous version to convert it to another format / edit Or wait till next release / build from source.
 
Oh thank you I knew something was up....any idea how long until release?  I mean I guess I can tinker around with the editor to make a similar game but it's very tempting to just go ahead and give yourself extra things...lol
 
i have no idea how long untill a new release. it was about 1 year between 1.9.83 and 1.9.90.. not saying it will be that long again but it i wont have much time to work on bc/ff7tk untill after june . so at least a few months
 
if its like FF7 steam its achievements.dat and its a very simple file. ff7's is s few bytes and each bit is an achievement flag , simply writing 0XFFFFFF to the file will give you them all
Does this mean if I edit this I can unlock an achievement?
 
There is an achiemement editor in black chocobo.. idk if they will show as unlocked online since i don't have the steam copy for pc to check that with.
 
There is an achiemement editor in black chocobo.. idk if they will show as unlocked online since i don't have the steam copy for pc to check that with.
If I understand Steam achievements correctly, they're reactive and have to be triggered by the game's events. If the game's achievement event doesn't trigger then you might not get it on Steam. I can't attest to any of that, however. I just know from editing other games' save game files.
 
The point is that I can launch the original game through Steam with the overlay working. But of  course I won't get achievements, because the game doesn't update the achievements.dat. So it would be nice to have a tiny tool which can observe the vars of the game and is able to unlock the achievement in achievements.dat (I assume the original Launcher needs to run as well ???). This way we could use 7H (and more important Aali's driver) without breaking the ability to get achievements.
 
So Ive been using Black Chocobo on my iOS Final Fantasy saves and it works great!  I was relieved to find out that you dont have to Jailbreak the iPhone for it to work, just create a local backup in iTunes and then use a file system editor on that to import/export the ff7 save files (See reddit here for details).

My question is this:  is there a way to keep the Save and PHS menus available permanently?  I see that I can toggle whether they are visible or not, but I cant get it to stay on permanently.  Is there a hex value I can tweak or any such thing that would let me save anywhere (and ideally swap party members anywhere as well)?  This would be of particular value to me on an iphone as my battery life is terrible, particularly while running this game.
 
My question is this:  is there a way to keep the Save and PHS menus available permanently?  I see that I can toggle whether they are visible or not, but I cant get it to stay on permanently.
there is nothing you can do from within the save to enable this. you will have to either modifiy the exe or patch memory at run time.
 
Blast, I was afraid of that.  I found hex codes to accomplish it (originally for gameshark I believe) and was hoping there was some way to latch the value in place using the Hex Editor interface.  Well, C'est la vie.  Thanks for the quick reply
 
I have two questions. 1) I noticed that in the Hex Editor tab it is not remembers cursor position, when you switch to another tab and then switch back. Can you fix this? 2) In version 1.9.90. When we choose which spells to enable in Enemy skill materia. It is barely visible that the spell is turned on or off.
 
I have two questions. 1) I noticed that in the Hex Editor tab it is not remembers cursor position, when you switch to another tab and then switch back. Can you fix this? 2) In version 1.9.90. When we choose which spells to enable in Enemy skill materia. It is barely visible that the spell is turned on or off.
1.  Just Fixed that for next release. Cursor will remain in place utill the file changes.
2.  The Indicators will be 48 px now.  In the next release.
 
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The Indicators will be 48 px now.
Thank you for answers. Maybe turned on or off spells, is barely noticeable because of the colors. FF7 uses for turned on spell: yellow color, and for turned off spell: dark color:
rm89it.jpg

Black Chocobo uses for turned on spell: bright yellow color, and for turned off spell: pale yellow color:
2r60176.jpg

Maybe it is just enough to change the colors? of course, if there is a very marked difference in colors.
 
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