K
Kudistos Megistos
Guest
I see. That's not where you put the ID! 
It must go in the battle setup. From 0x08 to 0x048 in the scene files there are four 20-byte-long records, one for each of the formations. the first two bytes in each record tell the game what background to load, the next two tell it which formation ID to put in when the current formation is beaten (if it's FF FF, nothing will happen). Try putting 6c 01 at 0x00A of scene82 (between 0B 00 and 09 00), then fight the Guard Scorpion. Hopefully, Air Buster will show up after he dies.
It must go in the battle setup. From 0x08 to 0x048 in the scene files there are four 20-byte-long records, one for each of the formations. the first two bytes in each record tell the game what background to load, the next two tell it which formation ID to put in when the current formation is beaten (if it's FF FF, nothing will happen). Try putting 6c 01 at 0x00A of scene82 (between 0B 00 and 09 00), then fight the Guard Scorpion. Hopefully, Air Buster will show up after he dies.
