F
ff7rules
Guest
Hey man thanks for these pics really helped me out. Ive just literally been playing around tonight in hex editor and managed to do something pretty funny. Sephiroth uses cut on cloud. Cloud then counter attacks himself the script isn't finished yet though so i was just testing it really see if the headers worked and such. Heres what i have so far Only thing I'm not sure about is IfZeroGoTo bit but ill post a video of cloud owning himself tommorrow. Its 4 am and I'm tired :lol: thats how decicated i am to this.
Oh yeah and......
http://www.imagenerd.com/uploads/sepscriptwip-p8vgU.png
I'm sure ill have done something wrong but hopefully it won't be as critical as last time
If the headers are wrong it might of been because i was tired either that or I'm dumb. I now know its after 73 then the 12 which you read from the offset like Gjoerulv showed in his pics. sorry if i didn't explain that very well.
Oh yeah and......
That was just me been a rtard i didn't actually realize i had done that until i looked tonight. I added Ultima right after Done-In but haven't got sephy to use it yet I'm looking forward to what strange animation he will have when he uses it. He might just use cut. He might break dance he might just stand there i don't mind long as its a good fight.I think the problem might have been that you jumped to the the offset in the scene as a whole, not starting counting at the beginning of the section. The 1st byte of each section must be treated as offset 0x0000 when calculating a jump. If you understand this it's pretty obvious you where miles of with 0x8601. No AI is that long. The jump can't find the location 0x8601.
http://www.imagenerd.com/uploads/sepscriptwip-p8vgU.png
I'm sure ill have done something wrong but hopefully it won't be as critical as last time
If the headers are wrong it might of been because i was tired either that or I'm dumb. I now know its after 73 then the 12 which you read from the offset like Gjoerulv showed in his pics. sorry if i didn't explain that very well.
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