Re: [PSX/PC] Alternate F...

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Hum, yes I changed Kuja's fight. He can indeed cast Flare Star in any situation now (1/3 if I recall correctly), but he has two other spells as well. I guess you were unlucky (or probably lucky I'd say instead ^^).
 
Hiya, i know it's been a while. But would it be possible to do this for the Android/iOS versions??? I'd love to give it a go myself and not rely on youtube to show it off!! :-D
 
hey

will cheat engine table cheats break this mod if i use it on this mod
 
Hi!

Is there any obvious sign near the start of the game that the mod has installed properly? A change in the text or anything I can look out for?
 
Hi Murasame,
You can see the Wrist's abilities at the very start of the game:
- if it only teaches Flee-Gil, then the mod is not installed,
- if it teaches both Flee-Gil and Antibody, then the mod is installed.

Also, on the Steam version, the little girl who picks up Vivi's ticket says different things: "Here!  You dropped your ticket." by default, and "Here!  You dwopped your ticket." in the mod (the accent was in the PSX version and they removed it for some reason in the port ; I've put it back in the mod).
 
Hey again. Just dropping in to say I've been having a good time with the mod. It's breathed a new life into the game for me! I'm only up to Cleyra right now but the difficulty is just right now to the extent that I had to retry against the prison cage monster in evil forest a couple of times and Beatrix feels like a very real threat again. I'm looking forward to seeing how everything else unfolds. Thanks for taking the time to do this.  :)
 
Hey ! I'm just started your mod yesterday, i like it it looks very cool :)
You said that there is no fr for steam version, but i play on steam and choose fr at the start, the mod is here and fr text too, so what is the problem with the fr in steam version? ^^
 
Thanks Murasame & Levantine :)
It only looks like it works with the french language but that's not true:
1) the cutscene modifications (hidden scenes, recruiting Beatrix, etc...) are not present if you choose the french language,
2) some bosses will act very strangely in battle and it may even crash the game (early game, there's a fight against Steiner who uses a death strike way too often, or the Sealion fight that is unbalanced...),
3) and of course, the names and descriptions of the different spells and items will not fit the change.

So yeah, I would still recommend you to switch to english at that point. Also, playing the game in english makes you realize how the french translation was good sometimes :p
 
Ah thx a lot for your answer, okay i understand, let's play in engmuqh so !
About Beatrix, can she learns skills and support?
 
Nice :D
I playwith fragoso mod, i think it's the best for improve graphical with your mod no?
An other question, is there a way to have 100% chance for steal? :D
 
Unfortunatly not: increasing the steal rate is something that requires to change the engine in the "CIL Code" panel. And that panel is not working very well. In particular, the method in which steal rate is defined ("btl_calc::CalcMain") is a huge method that can't be edited because HW would crash.

It's possible to increase the steal rate using Albeoris's Memoria tool but it's not compatible with this mod.
 
Okay no problem, waw thinking that you said, but anyway no cost to ask ;) ^^
And about fragoso, is there a better (or any other compatible mod) that improve better graphics? Same way i really enjoy fragoso with your mod, but no cost to ask you if there is a better way for
Never modded ff9 before, but i modded a lot ff7 ^^ (new threat + all graphicals improve  + musics change by myself and obtained an awesome game thx to this forum)
 
Sorry for doule post, about your mod, do you add some other bosses? Like the new threat in ff7
 
No I didn't add new bosses. New Threat really is a huge piece of work (and FF7 modding community is older and better than FF9 modding community). Maybe for a future version.
 
Yes, i know that new threat is a big hudge of work ^^
Anyway i'm enjoying your mod, i'm just a lindblum, and i really like how you improve bosses, cu the vanilla easy game, this time we have real bosses and that's good, thx to you :)
 
Hi, I saw that you made an assembly file that will work with Frag's HD Backgrounds. I noticed Alternate Fantasy is now on update 4.3 but the post you made about a workable assembly file was for 4.2's update. Would the assembly file still work with 4.3 to make both mods work?
 
Hum. If I recall correctly, Fraggoso's HD mod came after the last update of Alternate Fantasy, so any assembly file compatible with both should be v4.3 of AF.
If you're talking about the file in this post, it's not for compatibility with Fraggoso's mod. It's for a "Normal difficulty/gameplay but with recruitable Beatrix" version.

See there for an assembly file that's compatible AF + HD mods. And thank Fraggoso for it ;)
 
Hey, loving what this is so much. I've been itching for a good FF9 mod and this is soothing that itch! I have a real quick question though. That thing that happens in Oeilvert against the Epitaphs
When the Clone insta's their original and they disappear. Is that supposed to be permanent? Going out of the battle after winning, Zidane is just gone out of the party leaving Amarant,
 Steiner, and Freya all alone, and if that's intended, is it permanent permanent, or do you get your lost member back later?
Other than that, so far (other than Fairy's Flute taking me almost 2 days straight trying to steal it) I've been super enjoying it! The difficulty feels just right throughout, never have gotten to a point where I feel like I'm severely under-leveled (albeit a little under-skilled.) I hope to see more things from you in the future, whether it be this mod, or another!
 
Thank you very much :)
For your question: yes it is intended and no it's not permanent. You are not notified at the moment when you get them back though.
 
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