Re: [PSX/PC] Alternate F...

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Another and last question:
Is this game compatible with the last August Update on Steam?
 
Hello, i have 2 Questions.

1) Is there are way to replace the ingame Keyboard Button Pictures (Backspace, x, c, etc. to the Playstations ones (Cirle, Triangel, Square, etc.

2) I have a german Steam installation of FF9 and installed Mougri Mod and Alternate Fantasy and it work. Vivi's Staff teaches 20%MP. When in Alternate Fantasy a new Text is displayed like Dialogue or Item, which is not in german vanilla version,  does it will just show me the English Text but it will work or will the game crash or something like that. In short can i play without problems or i must switch the entire game to english?
 
Hi.

@DenisColli:
Yes. You need the latest Steam update AND you need to install the Moguri mod (or Albeoris's Memoria mod), as explained in the "readme" file.
It is very dubtous to have a black screen at launching because of the mod. The "Memoria.log" file may give some insight of the problem, it might be because one of the files in the "Data" subfolder has been somehow corrupted.

@LeOsTyLe:
1) I think that there is a mod for that on Steam. At worst, you may create that mod yourself (it's rather simple now thanks to Memoria):
%u2023 Get the icon atlas (I obtained it with Hades Workshop's tool "Unity Assets Viewer" from the "sharedassets2.assets", but you don't have to care about it),
%u2023 Replace the icons of the buttons on the bottom-right of the image,
%u2023 Put the atlas file in a folder "PSXButton/embeddedasset/ui/atlas" with the folder "PSXButton" being placed inside FF9's folder. Also, remove the ".png" extension such that the image is named "icon atlas",
%u2023 Add "PSXButton" to the list in Memoria.ini's "[Mod] FolderNames" field.
Hopefully, the PNG compression will not create ugly marks on the icons in-game. If that is the case, try saving it with a looser compression.

2) The mod is fully translated into all the available languages (including japanese). Added dialogs will not appear in english nor crash the game but they will appear in german as long as you play in german.
 
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Hi.

@LeOsTyLe:
1) I think that there is a mod for that on Steam. At worst, you may create that mod yourself (it's rather simple now thanks to Memoria):
%u2023 Get the icon atlas (I obtained it with Hades Workshop's tool "Unity Assets Viewer" from the "sharedassets2.assets", but you don't have to care about it),
%u2023 Replace the icons of the buttons on the bottom-right of the image,
%u2023 Put the atlas file in a folder "PSXButton/embeddedasset/ui/atlas" with the folder "PSXButton" being placed inside FF9's folder. Also, remove the ".png" extension such that the image is named "icon atlas",
%u2023 Add "PSXButton" to the list in Memoria.ini's "[Mod] FolderNames" field.
Hopefully, the PNG compression will not create ugly marks on the icons in-game. If that is the case, try saving it with a looser compression.
Thanks for the answer. I tried the memoria way exacly like you wrote, but it didnt work. But after i put the folder "FF9_Data" before "embeddedasset", it worked. so "PSXButton/FF9_Data/embeddedasset/ui/atlas" can i do that or will i get problems later with it?

The next problem was that every icon had a white background ingame. But i solved it. First i used "paint" for changing the .png and now i use "paint.net" with "paint.net"  i dont have the white background behind the icons.
 
Ok, thanks. Then i can start now :)

While i searched for psx button pictures, i read in a forum beside the "icon atlas" there is another png you need to redraw its called "screen button atlas". I did both now. Used your Hades Program to extract the "screen button atlas", because the one i found had wrong colors by the feet icons. They got probably an update. Here is the "PSXButton" Mod with both png's if someone want. The icon atlas include L1,L2,R1,R2. The ones i found in forums didnt had that, they had only the main button, so i draw them. "icon atlas"  is tested ingame, "screen button atlas" not.

Feel free to share it.

https://drive.google.com/open?id=17tp4IGZU6jR2kNhGeiuNLbsXi5Z76T5V
 
Great @LeOsTyLe  8)

@DenisColli:
1) Both are the same tool. The Github link is always the most up-to-date but the Nexusmod link is not far behind.
2) I have not tested it and I am personally not bothered at all by the system of stat increase in FF9 (but I know that several people are). I think that the solution offered is the best for people who want to get rid of this system (and use AF).
 
Thanks a lot, man.
You are the guy!

Im already playing... And the funy thing is that you did the changes that im thinking to do...
Even add Status to elemental magic is something that i was thinking about for years!

Now im making my changes! Hehehe...

The sad is that the Hade Workshop didnt worked at all in the Modded Game...  :'( Only in the vanilla...

Is it possible to make changes in this Mod unsig the Hades Workshop?
 
Honestly...
I couldnt even know from where to Start on the GitHub version...
I didnt find a .exe to start... So the Nexus version seams very attractive for me...
hehehe
 
When i try to extract the No Equipment Mod i get an error, no matter which version i use. I assume i can make the changes direct in the Alternate Fantasy Item/stats.csv? And all i need to do is to set Values of 0-5 deppens on what i want on the Columns Dexterity Strength Magic Will for every Stat Set?

When i level up early on fast (because i like to master the abilities early on) will i have later hug problems, due to "low" endgame stats? I ask because it seems that even 1 point have a hug impact in this mod. At least early one, dont know how its later. With 6 Defense a boss hit me mostly for 50 damage, i just got +1 defense more so i had 7 defense and than he mostly hit me for 36 damage. Steiner has +2 defense more so he have 9 defense and the boss only hit mostly 9 damage on him and i increased Steiner's attack from 12->16 and damage increase from 36->108 (same monster tested). Does later a few stats points will have such a big impact, too?

And one last question, when Steam will ask me for a FF9 update in the future, can i do it or could i get problems with Moguri and Alternative Fantasy Mod?

Edit: Read about the damage formula in this game. One part of the formula is Attack - Defense. So if your attack = monster defense or simlar to it, you will do very low damage and every single point will give you a big boost. Theoretically 1 point could double the damage. In case of Steiner's Attacks my attack must was 2 points higher than monster defense and now its 6 higher, so it explains the 3x damage. Same happens to damage reducing, too. In best case (Monster Attack - Your Defense = 2) and you increase defense by 1 point, it will bring you 50% lower damage. Will be the values of Attack/Defense of Characters and Monsters always similar to each other, even later? If the answer is yes, than probably even later every point will be important.
 
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I Created something betwin one thing and another...
As I see that the difference of leveling up with or without Bonus is very huge, than i reduced the difference betwin the Items
I gave

Old     New
 0        +1
+1      +2
+2      +2
+3      +2
+4      +3

Than this makes the Item to dont seems all the same, but gives an solutions to the Bonus Evolving Dilema...
 
Tirlititi, you sayd you could give attack properties (like critical,etc) to many "Attack" like Commands...
Did you could give this benefits to "Mug" too?
 
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One note to the yesterday writing from me.

The formular with Attack - Defene is right, but i had in my head that the main stats could increase your Attack or Defense like in FF7. But in FF9 they do not it. I read it on fandom page. So the main stat will not change your damage such in a significat way like items can (Attack/Defense/MagicDefense). For Magic Damage the game use instead of the Attack, the Spell Damage Stat. So here, the same. Strentgh/Magic increase of course the damage, but in the formular, where they are used, where is no - (minus) something like in the (Attack - Defense Part) and the result is multiplied with the Attack - Defense result.

Edit: But the main question is still up, how important are the Bonus Stats from Leviling up with certain Equipment in this Mod. In vanilla you can beat the game easy without it.
 
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No, I didn't add critical strikes to Mug.

In order to make a mod with HW that is compatible with Memoria, you have to open HW on a vanilla copy of the game and generate "Spreadsheets" + "Raw assets" when saving as a Steam mod (then register the folder generated in Memoria.ini).

Yes, the defense/attack points are important. With late-game armors, you can see the big difference in damage compared to someone with a mid-game armor. The defense of enemies are almost always the same, 10 (12 in AF) but some of them have a higher defense (for instance, a very slight raise in magic defense makes the enemy immuned against Drain/Osmose in vanilla).

AF has been thought to be beatable without any form of grinding. Someone even proved it to be beatable at lvl 1.
The bonus you get from stat boosts is not that important, in particular because Str/Mgc/Spd/Spr don't change this "Attack - Defense" part of the damage formula. The best boosts you gain with this mechanics are a boost in Max HP/MP, ATB speed and various things from Spirit (a bit less in AF since the Spirit has much less impact on status durations and ticks).
 
I Created something betwin one thing and another...
As I see that the difference of leveling up with or without Bonus is very huge, than i reduced the difference betwin the Items
I gave

Old     New
 0        +1
+1      +2
+2      +2
+3      +2
+4      +3

Than this makes the Item to dont seems all the same, but gives an solutions to the Bonus Evolving Dilema...
Could you send me the file or tell me how you created the mod? When i change stats.csv it affects the current stat bonus when i wear a item. But i dont want to change it, i just want to change the stats growth per level up when i wearing certain items. i want change that all items i wear give me +1/32 to all stats per level up. So if i wear 5 items i got 5/32 to all stats.
 
I didnt Made a Mod at all...
I just went to the files in AlternatFantasy and changed there...
(with all my respect Tirlititi!  :P

Here: ... STEAM\steamapps\common\FINAL FANTASY IX\AlternateFantasy\StreamingAssets\Data\Items
And open Stats.csv

A little patience to change all this numbers...
 
Im very Happy!
Tirlititi mod mad almoust every change I imagined to make a perfect Final Fantasy 9!
Hehehe

I made just some little changes:
Gave damege and Shadow element to Poison and Bio (That i named "Venom")

And solved a Dilema that always makes me Insomniac:
Changed "Half MP" for "Save MP", that gives MP Cost -1/3 (-33,333%)

HAiUHaiUA! I always found Half MP very OP!!!

One day I made a comparative calc to discover what would be the "real" price of "Half MP".
If you consume Half MP, so its like you have a "MP+100%" Ability + the Bonus for not have to replanish MP all the time...
Becauso you consume 50% less then Normal...
If MP+20% cost 6 MS (Mag.Stones), so a "MP+100" would cost at least 30 MS !!! (6x5= 30!)

So i created a lesser version... -1/3 MP! That is similar to MP+50%, at the cost of 15 MS!

I feel that the game will be more balanced after that...

Now I need to change the MP cost of the spells... Because I know Tirlititi made the prices thinking in the Half MP system.
Reducing the costs to -25% would sustain the balance of the game. (20 -50%= 10  and  15 -33,333%= 10)
 
Tirliiti... If you are not wanting to eat my guts for modding your game, can you answer one more question?
In the Actions.csv file betwen Shiva, Ifrit and Ramuh there are a new role o Fire, Blizzard and Thunder family, but with very low damage...
What's this? Enemy Magic?

**********

Forget it! Already discovered!
Sword Magic! rsrs
 
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Hello people!
How are you?
A little question: when I downloaded the Altered Fantasy Mod there was also in the folder a "Source" folder with Save mods for HWS and scripts...
If I load one of this saves in a Vanilla game and "Save Steam Mode" in the HWS, it will be the complete Mod? With cutscenes, scripts, everything? Or just part of it?
 
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