[REL] Magochocobo Final Fantasy VIII characters textures

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I upload a new pack with more textures!!
sorry I no read the last comments, in the week I read everything :P
 
We already can do that. The problem is putting ones in that are larger than the original. We can already replace textures and such that are the same or lesser size.
How replace textures that are the same or lesser size? I've searched (and obviously failed), and I couldn't find how to do that.

I know we can replace .tex files using .png with aali's driver. I've tried messing with .tim converting them to bmp, editing then converting them back into .tim and replacing the existing .tim using deling. In the data\battle.fs rinoa's battle texture is d4c009.dat and I can extract it, but I don't know how to make a .dat to replace it. Or use something that does what aali's driver does to replace it.

Thanks.
 
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for insert the this textures in se same resolution like the originals, I extrac the models with deling program(open the bat file whit the program), next I open the model with tim2view or timviewer, and extract the ogirnal textures and replace with the news ( I used the tim plugin for photoshop for save tim format images) and I use deling again for insert the modificated models in the game.
 
I'm getting closer to following directions. I did something wrong with transparency I think :(. But, I will be successful soon!

transparency_zpsde025e46.png
 
ishiki: this happens because the program detect the black color like a transparency. So in photoshop you must ajust the black (use selective color tool) for transform the black in a grey very very obscure, so the program will show the textures normal.
anyway I try upload my files this weekend :p
 
ishiki: this happens because the program detect the black color like a transparency. So in photoshop you must ajust the black (use selective color tool) for transform the black in a grey very very obscure, so the program will show the textures normal.
anyway I try upload my files this weekend :p
awesome! I'm going to try to figure it out because I want to do some things with this game. But I'll take screenshots when you release it.

thanks
 
I think this model is for dissidia and it's not possible to use that model in-game yet. Correct me if I'm wrong though...
 
I think this model is for dissidia and it's not possible to use that model in-game yet. Correct me if I'm wrong though... This file downloads a sendspace downloader which I'm not willing to install.
 
I didn't need to download their downloader, it downloaded the file for me correctly. :p
 
I think this model is for dissidia and it's not possible to use that model in-game yet. Correct me if I'm wrong though... This file downloads a sendspace downloader which I'm not willing to install.
 
I think this model is for dissidia and it's not possible to use that model in-game yet. Correct me if I'm wrong though... This file downloads a sendspace downloader which I'm not willing to install.
To much detail for a PSP model.
 
The author refers to the model as a "mesh mod", which suggests to me that it is an edit of a pre-existing game model. It's an XNALara model, and mesh mods are very common in that community. The hair seems to be taken directly from the Dissidia model with some changes, while the face appears to be an edit of either a DOA or Resident Evil character.

The point is that it's based off existing copyrighted models from other games, and as such wouldn't be allowed here.
 
Hello guys

some idea to apply this character textures on the steam version?

Thanks.
 
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