R
Rundas
Guest
The back legs and tail in the Kimera picture you posted are not the original parts of the model correct?
I didn't have a copy of the original model when I started so I'm building onto Kaldarashas battle model. I was going to use my Red XIII model but it was harder to see and work on with the colorful texture, plus his still shows color in the piece adjustment window so it's easier to compare pieces while I'm cutting. The skeletons are the same so it made little difference. Other than his animations they're the same, and I copied in the animations from my model, so it wont include anything of his. As of now the tail and back legs are the only pieces I haven't imported yet, I just finished cutting the back right leg.The back legs and tail in the Kimera picture you posted are not the original parts of the model correct?
On the left side you need to check a box under 'Make Normals consis'.Select object : Right click it
Go into edit mode : Tab
Select all : A
Re-calc normals outside :ctrl n
Rob
Thanks, it's 6301 faces, 3316 vertices. Sorry I'm not sure what the limit is for FF7. It's probably been mentioned some where on here though.cmh175, your Red XIII model looks really nice! I can't wait to install it.
If you don't mind me asking, how many poly's do you think your model uses? I am working on a high resolution Aeris model, but I haven't really be concerning myself with polys. The head and hair portion of my model has 1342 faces alone, but I don't know if that is too many or if it matters. Of course, after smoothing it is like 47,000. Thanks for any help!