S
Sephiroth 1311
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Use this table (change the txt extension to tbl) with an hexeditor such as Translhextion or ThingyV, and then use the "search with table" function to edit Sephiroth's name (in the same way, you'll be able to change Cloud's name into Sephiroth, it, too, is inside the exe).I've changed the names of Safer and Bizzaro Sephiroth to Cloud; it's the Nibelheim Sephiroth in the party which is the problem. His name isn't in the scene.bin. I've been infromed that it's in kernel.bin3, but all that I'm able to change by hex editing the file(albeit my hex editing skills arn't magnificent) is the Ex-soldier name that Cloud has before you choose his name.
I also can't find the deafult names in the exe although everyone swears blind they're there.
Yeah, I've got the movies working now
The problem with an IPS patch is they're kinda difficult to install for someone with limited computer skills. Seriously, I get enough messages asking me how to install other peoples Sephiroth patches without adding my own to the mixThat's why I'm trying to keep it to one EXE file to patch all.
I suppose I could create both an IPS patch and the type of patch I've got at the moment. Providing, of course, I learn how to make one!
For the people with the high-res Cloud patch applied - just reinstall the game! I actually used the hi-res Cloud model for the Nibelheim flashback and the final battle :wink:
And because I love making lists - things to do before releasing V.1.1:
-Finish editing the cutscenes.
- Change the deafult names.
-Finish tweaking the char archeive (I realised the swords in the field didn't make sense and found another Sephiroth model that I missed)
As for the KERNEL.BIN, I have a private tool (created for the translation of the PSX version, which doesn't have kernel2.bin) that allows a swift edit.
Please send me your e-mai addressl in PM, and I'll send you the edited kernel with Sephiroth's name changed into Cloud (I don't have a save to test it, though... so I may be wrong).
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