[Release - Version1.1] Origional Field Model Sephiroth Patch

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I've changed the names of Safer and Bizzaro Sephiroth to Cloud; it's the Nibelheim Sephiroth in the party which is the problem.  His name isn't in the scene.bin.  I've been infromed that it's in kernel.bin3, but all that I'm able to change by hex editing the file(albeit my hex editing skills arn't magnificent)  is the Ex-soldier name that Cloud has before you choose his name.

I also can't find the deafult names in the exe although everyone swears blind they're there.

Yeah, I've got the movies working now  :-P

The problem with an IPS patch is they're kinda difficult to install for someone with limited computer skills.  Seriously, I get enough messages asking me how to install other peoples Sephiroth patches without adding my own to the mix  :-P  That's why I'm trying to keep it to one EXE file to patch all.

I suppose I could create both an IPS patch and the type of patch I've got at the moment.  Providing, of course, I learn how to make one!

For the people with the high-res Cloud patch applied - just reinstall the game!  I actually used the hi-res Cloud model for the  Nibelheim flashback and the final battle  :wink:

And because I love making lists - things to do before releasing V.1.1:

-Finish editing the cutscenes.
- Change the deafult names.
-Finish tweaking the char archeive (I realised the swords in the field didn't make sense and found another Sephiroth model that I missed)
Use this table (change the txt extension to tbl)  with an hexeditor such as Translhextion or ThingyV, and then use the "search with table" function to edit Sephiroth's name (in the same way, you'll be able to change Cloud's name into Sephiroth, it, too, is inside the exe).

As for the KERNEL.BIN, I have a private tool (created for the translation of the PSX version, which doesn't have kernel2.bin) that allows a swift edit. ;)
Please send me your e-mai addressl in PM, and I'll send you the edited kernel with Sephiroth's name changed into Cloud (I don't have a save to test it, though... so I may be wrong).
 
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Hi there Scorpicus,

I'm really interested with your private tools that could edit the kernel.bin file. Can you please share your tools so that I could try editing the file. Here is my email:

[email protected]

Thanks.
 
Hey, Scorpicus, I noticed today (was playing the old version of the patch, I just arrived to ShinRa headquarters) that Seph's Masamune doesn't repleace Cloud's sword (as it should happen when the party reach the hq for the first time).
Will this be fixed in the next release? :)
 
Very very nice work.
This has been requested for years now and we finally get a working (fully text converted) version.
I'll download this right away and report back with any bugs/errors.
 
Speaking of bugs, I got an email (from someone who I don't think is on the forum) reporting that the game crashed whenever they used one of Sephiroth's limit breaks.  This is kinda weird because the limit breaks work fine (overlooking the weird animations) on the PCs I've tested the patch with.

Anyone else had this problem?
 
Scorpicus

On the Sephiroth Patch i'm making, i get this bug too it seems random.
But happens more on the Braver Limit. If i fix it i will let you know
 
Hiya!

Is this mod compatible with the NCP reconstruction patch?

If so, which order do I need to install them in- Sephiroth's patch first or the NCP patch?

Thanks for reading :D
 
Amyfers:  Nope, it's not compatible with the NPC patch - or at least the field model swaps aren't.    You're having trouble getting Seph to turn up in battles using the NPC Seph patch, right?  You could download the small version of my patch and then apply the part for battles, after applying the NPC patch and Ice Cold's Seph patch.  I think that would work.  :wink:

And now for a progress update!  I've finished editing the cutsecenes and they work great on my laptop.  However, I've tested them with another computer and they don't play well in game (although, outside the game, they play fine).  In game, they display in green and black.  Most weird.  So, I'm gonna have to look into that.

Check out a prewiew of the new cutscenes here: 

I've finished swapping all the swords over in the field that I missed in version 1.0 (Tifa holding the Masamune etc.) except the Masamune model that the President has been stabbed with.  It's a tricky devil as, for the replacement Buster sword to display correctly, I have to rotate it and move it to the right place.  However, as it is a single P file, I don't have anything to judge distance against thus it's proving difficult.

Before the release of version 1.1, I'm also gonna create 20 subtle variations of the Masamune so Sephy can use different swords. 

Don't worry guys, the mods not dead or anything   :-P
 
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A good way to get the Buster Sword to line up would be add the Masamune to a model, take note of it's postion, then on the same model add the Buster Sword, rotate to the Masamunes postion and save over the Masamune .p file.
 
Well, I've solved the glitch in the cutscenes - I had to disable the True motion codec in the ffdshow configuration.  I've included complete instructions on how to do this in the trouble shooting area of the Read Me.  Who wants to take bets on how many "plz help me im a noob" messages we're gonna get in this thread that could be solved by reading it?  :-D

Anyways, you can download the cut scene updation pack here: 
http://files.filefront.com/Sephiroth+Cut+Scene+Packzip/;8721283;/fileinfo.html

All the cutscenes depicting Cloud or Sephiroth have been re-edited to either swap their roles over or in some scenes, where that wasn't possible, edit out the character completely.

Enjoy!
 
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Ahahaha... that's fantastic.  :-o
As for the new katanas... have you thought about their names?
Or will you just change Buster Sword, UltimaWeapon (to Masamune, and Cloud's Masamune to Buster Sword... or you could give him UltimaWapon! :D )?

Keep up the fantastic work, I've been waiting for YEARS for a patch like yours. ;)
After finishing the 1.1., I'd like to make a conversion for the Italian version, but I'll have to ask you a pair of things. :P

See ya
 
"You could download the small version of my patch and then apply the part for battles, after applying the NPC patch and Ice Cold's Seph patch"


Yep, tried that already :mrgreen:

What happened was everyone else in the game showed up as high res, Sephy appeared in battle but in the field, he was the pixely lego version, and his face had these weird white patches on it  :lol:


So I gave up and put in your patch instead :D
Which I have to say works brilliantly, getting Don to pick Sephiroth was the funniest thing ever  :lol:

Only thing is his limits make the game crash some of the time, but I use them anyway as they are so funny  :lol:


(btw the date scenes you made on youtube are legend  8-) put heidigger in one, that would bring the lols!  :-P)
 
The cutscenes are very cheesy, yet very effective.

Good job, man!
 
A question, Scorpicus: does the movie patch need to be applied on (?) the original movies?
I'm currently using movies ripped from the PSX version and converted to DivX, and their quality is (slightly) superior.

Is not possible to upload only your edited movies, instead of using an exe which needs the original movies to work?
 
Amyfers:  The limits crash the game sometimes?  Is it just Braver?  Feed me info! 

And yes, I should totally make a Heidegger/Scarlet date  :-P  Gyhahahahaha x Nyhahahahaha are meant to be together!  Ahem, back on topic...

Sword:   :-D

Sephiroth:  Yep, the patch has to be applied to an unaltered set of movies.  I don't want to upload the raw edited movies as I'm toeing the legality line as it is, but, with a patch, it ensures that you have to own a copy of FFVII to work the movies - I'm not just handing them out to every Joe.  Honestly, I don't think Square could care less that some kid is modding their property, but best to play safe.  8-)

You could back up your new improved movies, reinstall the game, apply the movie patch, then replace all the movies that havn't been changed with your higher quality ones.  The only movies the patch changes are:  "bike,  c_scene2, c_scene3, dumcrush, earithdd, ending1, ending2, fallpl, funeral, hiwind0, jenova_e, nivlsfs, ontrain, parashot, southmk"

It's probably faster to do that, then download another 100 and something mbs anyway  :-P

I've taken the new sword names from a "katana selling" website.   Yay for authenticity!
 
Sephiroth:  Yep, the patch has to be applied to an unaltered set of movies.  I don't want to upload the raw edited movies as I'm toeing the legality line as it is, but, with a patch, it ensures that you have to own a copy of FFVII to work the movies - I'm not just handing them out to every Joe.  Honestly, I don't think Square could care less that some kid is modding their property, but best to play safe.  8-)

You could back up your new improved movies, reinstall the game, apply the movie patch, then replace all the movies that havn't been changed with your higher quality ones.  The only movies the patch changes are:  "bike,  c_scene2, c_scene3, dumcrush, earithdd, ending1, ending2, fallpl, funeral, hiwind0, jenova_e, nivlsfs, ontrain, parashot, southmk"

It's probably faster to do that, then download another 100 and something mbs anyway  :-P

I've taken the new sword names from a "katana selling" website.   Yay for authenticity!
Alright, I'll do this. ;)
Anyway, I think you should add to the readme the list you just wrote... it may be useful to those who use "improved movies" (these movies were made by one of the Italian translator, so they're quite common for Italian FF7 players).
 
"The limits crash the game sometimes?  Is it just Braver?  Feed me info!"


Sure  :-D
Braver and Cross Slash crash the game about half the time, but Blade beam and Climhazzard (limit level 2) are fine, they just look a bit dodgey :P


(or put Heidegger + Wedge in a date scene, Wedge is my favourite  8-) )
 
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