[Release - Version1.1] Origional Field Model Sephiroth Patch

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Problem.

I did as the readme said and downloaded K-Lite and what not.
But now teh Videos aren't showing up. The sounds fine, but I get no visual.
 
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This is pretty cool :) Tho I would have loved to see a ver compatible with the npc char mods and have everybody looking a bit nicer :P
 
Well, there's already a Sephiroth patch for the NPC patch - I didn't think there was much point making another one  :-P  You can still use the cutscenes with Ice Cold's patch.
 
Hey, you could try to use my FieldTool program for text changes. You can just pack txt files with changed dialogues and distribute them with this program (and maybe a small .bat file to install it).

You can try it now, but don't expect that it'll be bug-free, it's a rather fresh project. If you find some bugs, please tell me :).
 
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Hey Scorpicus.

Do you know how to exhibit the "xxda" files (animation files) in a convenient way?

Because I installed your patch, and it´s really nice, but in the battles, like you said, the animations really make someone cry.

I tried to make a Cloud dressed like Sephiroth, like an alien. Cloud´s skeleton with Sephiroth´s skin. The results was worst than I expected. Here is some pictures.

se01.png


se02.png


se03.png


It´s strange to see Sephiroth doing Cloud´s secret movement of victory.
The hair will be cutted, there isn´t any way to add bones on the model. "Borde" said something like this in a topic.
I used the Sephiroth from the final fight ´cause he have more disdain in his eyes. His eyes underestimates everyone.

I was thinking that if there is some way to manually edit the animation file (there aren´t programs to edit it) the results could be better.
Example:

The X Y Z position of Sephiroth´s Mega Punch is "5354321". So we just copy this from an animation file to another.
It´s simple to say but probably very hard to do. Does that file need some programming tool like the ones for C++?

I tried with hexadecimal code, but when I saw all those codes from the hell, I run away.

If you or someone knows how to decode The Matrix!...

Thanks in advance.
 
Device:  I did consider changing Sephiroth to Cloud as you have done, but, Sephiroth isn't really Sephiroth without his own animations - it's not his style twirling the sword in the air etc.

The reason there are no programs to edit the battle animations (I think) is that the battle animation format hasn't been totally decoded.  Somthing about it was flummoxing the (awesome  :-D) programmers on here. 

You're just gonna have to get stuck in with a hex editor and experiment  :-P  And check out Qhimms wiki - could be somthing enlightening written there.

M4v3R:  Cool - looks like we're going to get a small version of the patch complete with text changes coming soon!

I'm actually creating the auto-installers for V1.1 as I type - might have them uploaded this evening.  I'm spending my friday night doing this cos I'm cool :-P  Version 1.1 solves all the glitches written in the first post (and more) except the battle animations; Cloud in the snowboard mini game; the single Masamune field model not being swapped over for the Buster Sword and Sephiroth is still stuck with using the Masamune all the time for a weapon.
 
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Version 1.1 is ready for you to download and you've got a choice of three patches!  See first post.

Enjoy!
 
Awsome mod Scorpicus ive been waiting nearly 8 years for someone to do a full conversion thanks :-D .

One problem I cant seem to use your modified movies all the originals play fine but if I get to a scene where one of your movies are used the game crashes I figured they may have been converted differently than the originals.

Hope you manage to figure out how to let Sephiroth have modified Masamunes that would be the icing on the cake, the battle animation fix would be nice but I know that would be a big project :-)
 
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The swords will come in version 1.2 - probably the final version.  So far I've made ten swords, just five more to go:-D

For all those having trouble with the movies, carry out this procedure:

Download the full K-lite codec pack:  http://www.free-codecs.com/download_soft.php?d=3803&s=95

Install it, when promted to delete all installed codecs and corrupted entries, select yes.  When you are asked which type of pack you want to install, select the deafult.  At the end of the installation (where it would normally ask you if you want to resart your computer now, read the Read Me etc.) run the ffdshow video decoder configuration.

Scroll down the main window until you find the row with format "True motion 1,2".  Under the "decoder" collumn, click on "libavcodec" and change it to "disabled".

See screenshot of what I mean here:  http://i61.photobucket.com/albums/h63/Scorpicus/Sephiroth Patch/codec.jpg

Select "apply" then O.K.   

That should fix it.  If not, download and install the Upside Down Movies patch here:  http://aaronserv.dyndns.org/hosting/ffsf/downloads/ff7betap1.zip
 
Congrats for the 1.1. ;)
However, since I must study in this period, I'll wait for the 1.2. :)
 
The swords will come in version 1.2 - probably the final version.  So far I've made ten swords, just five more to go:-D

For all those having trouble with the movies, carry out this procedure:

Download the full K-lite codec pack:  http://www.free-codecs.com/download_soft.php?d=3803&s=95

Install it, when promted to delete all installed codecs and corrupted entries, select yes.  When you are asked which type of pack you want to install, select the deafult.  At the end of the installation (where it would normally ask you if you want to resart your computer now, read the Read Me etc.) run the ffdshow video decoder configuration.

Scroll down the main window until you find the row with format "True motion 1,2".  Under the "decoder" collumn, click on "libavcodec" and change it to "disabled".

See screenshot of what I mean here:  http://i61.photobucket.com/albums/h63/Scorpicus/Sephiroth Patch/codec.jpg

Select "apply" then O.K.   

That should fix it.  If not, download and install the Upside Down Movies patch here:  http://aaronserv.dyndns.org/hosting/ffsf/downloads/ff7betap1.zip
Yeah I reinstalled it again, but had then I started getting green dots appearing over your custom videos but not the squaresoft or into train fmv so I figured something must slightly different about them, I played around with FFDshow settings then it started crashing again.

Thanks for the help and again congrats on the awesome mod. :-)
 
Can someone re-upload on another server, please?

I´ve tried to download since the release but that crap server of filefront don´t like me.
 
Can someone re-upload on another server, please?

I´ve tried to download since the release but that crap server of filefront don´t like me.
There's nothing wrong with Filefront.  But then, your problem may not be related to the fact that many people don't know how to register on their site. Which file(s) do you need uploaded, and I'll go ahead and do it.
 
Wow, it's been almost two months since the last post. Was this project abandoned?? I hope not, I'm using version 1.1 and I love it!!! I always wanted to play as Sephiroth!!!
I'm looking forward to version 1.2 with the new swords and all!!
You did an awesome job Scorpicus, really superb!
And one many people were waiting for!!

Hope you're still planing on releasing version 1.2

I'd offer help but I really suck at this sort of thing  :-(

If you're still working on it, any idea when it's gonna be ready??
 
No, the project has not been abandoned - it's just on a hiatus as I'm busy with exams (and other pains in the butt) at the moment.  Next week, I'm on my Christmas break so, if you're lucky :-D, I might finish work on 1.2 then.  If not, you can expect it sometime late January.

1.1 Bug report:  Apparently, when you get to Cloud reminiscing about when he and Sephiroth went to Nibelheim, during the battle with the dragon, Sephiroth keeps attacking himself and so it's practically impossible to get past that bit.  This problem comes from a mistake in the hex editing and will be fixed in 1.2.

Temporary fix:  You will have to uninstall the patch and play past that part of the game as Cloud and then reapply the patch.  Either that, or skip ahead to a save game just past that point.
 
No, the project has not been abandoned - it's just on a hiatus as I'm busy with exams (and other pains in the butt) at the moment.  Next week, I'm on my Christmas break so, if you're lucky :-D, I might finish work on 1.2 then.  If not, you can expect it sometime late January.

1.1 Bug report:  Apparently, when you get to Cloud reminiscing about when he and Sephiroth went to Nibelheim, during the battle with the dragon, Sephiroth keeps attacking himself and so it's practically impossible to get past that bit.  This problem comes from a mistake in the hex editing and will be fixed in 1.2.

Temporary fix:  You will have to uninstall the patch and play past that part of the game as Cloud and then reapply the patch.  Either that, or skip ahead to a save game just past that point. 
Mhhh... was that bug my fault?
And how did you fix it?
 
No, the project has not been abandoned - it's just on a hiatus as I'm busy with exams (and other pains in the butt) at the moment.  Next week, I'm on my Christmas break so, if you're lucky :-D, I might finish work on 1.2 then.  If not, you can expect it sometime late January.
Ow, sorry, I should have imagined... the thing is I live on south america so we're on summer vacation now. I tottaly forgot that there on north you only have christimas and new year break. Oops.

Well, I don't mind wainting longer  :-D

Congrats again on the good work.
 
Speaking of bugs, I got an email (from someone who I don't think is on the forum) reporting that the game crashed whenever they used one of Sephiroth's limit breaks.  This is kinda weird because the limit breaks work fine (overlooking the weird animations) on the PCs I've tested the patch with.

Anyone else had this problem?
I get crashes almost 90% of the time i use any of cloud's limit breaks with sephiroth :( other than that, this is an amazing patch :D Thnx for hours of fun. Just wondering if this will be addressed in your final version :D

Peace
 
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