F
ficedula
Guest
OK, here's my take:I'm more than willing to help out with a project like this - why d'you think I make all those editing tools? I'm just trying to point out whatever you do, your programmers are going to have a large job on their hands. Personally, I'd *prefer* decoding the script files to using another engine. For a start, distributing FF7 on another engine definitely breaks copyright. Modifying an existing copy of the game is less clear cut - the person needs FF7 anyway to play the game, so you're less likely for Square to throw a wobbler.
Of course, the only problem with decoding the script is - nobody's even started it. You don't know whether it'll ever be done. At least with an existing engine you know it's *possible* to make the patch, if you can get everybody to do their part...
As for *where* it's stored ... I have guesses. Section 1 (I think it's 1) in the Level file contains text, but that's near the end of the section. Perhaps the first part contains scripting info.
Of course, the only problem with decoding the script is - nobody's even started it. You don't know whether it'll ever be done. At least with an existing engine you know it's *possible* to make the patch, if you can get everybody to do their part...
As for *where* it's stored ... I have guesses. Section 1 (I think it's 1) in the Level file contains text, but that's near the end of the section. Perhaps the first part contains scripting info.