Resolution

  • Thread starter Thread starter sl1982
  • Start date Start date
Status
Not open for further replies.
S

sl1982

Guest
Hey guys I need to know what resolution you guys normally play in. I have found that if people run in 1280x960 or less I can tweak things to make it look much better for them. For people running a higher resolution then this the work I have already done looks the best at that resolution. So what res do you guys run in?
 
Depending on what computer im using, 1920x1080 or 1440x900
 
Since this is something I play on my laptops, usually 800x600 (window), 1024x768 (window) or 1440x900 (fullscreen) depending on the mood and space needed.
EDIT: Always on 4:3 to conserve the original aspect
 
Last edited:
i play at 1280 x 960, but only because last i checked thats as high as i can get without stretching vertically can go up to 1920 x 1080 if i wanted (and will if i wont get stretching)

Saying using your patch then playing at that resolution is best then? (1080 i mean)
 
The way the patch is right now all the text and gui graphics look best on higher resolutions. On lower resolutions if i modify things it will look better. Might make a selectable option on the installer in one of the later releases.
 
1024x768 for me. I can run it at 1280x1024/960 I just choose not to.
 
1440x900

I'd argue that 16:10 is the most common aspect ratio.
 
1440x900

I'd argue that 16:10 is the most common aspect ratio.
Aali's driver will pillarbox it to 4:3 though, so that doesn't really matter.
 
these are my settings, and my desktop is the same resolution
window_size_x = 1152
window_size_y = 864
preserve_aspect = no
fullscreen = yes

has anyone tried messing with the postprocessing bloom setting? as it is now its too strong and doesnt look good but i think with some tweaking it could be a very cool option
 
I play in 1280x960 or 1280x720 if my HDMI is plugged in.

has anyone tried messing with the postprocessing bloom setting? as it is now its too strong and doesnt look good but i think with some tweaking it could be a very cool option
I screwed about with this for a while. In some cases (using different shaders instead of bloom.post) I was able to create some nice effects, some didn't really work very well. I wasn't sure how to tweak the code in the files to cause much of a difference. If you want to see, its somewhere in the custom graphics driver thread (more towards the start). I wanted cell-shading which I think is entirely possible if you know how to write the code, but I remember someone saying that it would have to be main.frag and vert.frag that had to be changed for that, as opposed to the actual postprocessing shader. If I can find the link to the post I'll put it here.


EDIT: Found it https://www.ff7catalog.com/posts/115424/

Note that the photos were taken at a time long before the whole "team avalanche" stuff.
 
Last edited:
I run at 720p.

I'd suggest keeping your current work as its more future-proof and ... welll ... its already done ?
 
I run at 720p.

I'd suggest keeping your current work as its more future-proof and ... welll ... its already done ?
Well i would never downgrade the working textures below the 4x the original texture. As for a seperate install for people that run lower resolutions it does seem to make a huge difference in image quality if i tweak them. So it would still be future proof so to speak
 
Status
Not open for further replies.
Back
Top