33hrs in and still learning the combat system, they have done an amazing job at timing the roll out of new mechanics.
Only criticisms so far are, mostly minor, -map loading on older hardware isn't always smooth, -watchmen of fate(they add nothing so far), -/+ weapon upgrade flavours need better variety and tradeoffs.
So far the only gameplay issue I have had is that there is no penalty for poor weapon builds, 100gil to clear upgrades and start again removes the weight of choosing what to select, they could of made it so selecting a +atkp locks out a +matkp so the building process was strategic or put a tighter limit on sp, at the moment it's just stack add socket, then +atkp or +matkp then +HP, as at the moment +D,+SD,+MD are trash on normal could get amazing on hard, but on normal dps outweighs everything else.
Fury is still beast, spectral cogwheel and transference module are amazing trinkets, and good lord limits are useful as all hell as a oh crap button, just kinda bummed you don't get to see them super often