Status of Mods and Tools with New FF7 PC

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so with a vaild timestamp it works or not? i suspect your timestamp has to be valid, as in less them current time but more then last time, i have generation of them working.. but i can't test to see if its correct or not. i think with out both you can't correctly update the file.
 
if you mean to work with the rerelease. they already work. you just have to look in a different folder
 
if you mean to work with the rerelease. they already work. you just have to look in a different folder
so my money was well spent :) thanks!
any idea about the graphical formats used again in the re-release? are we still stuck with kimera?
 
its still a battle lgp and char lgp and what not. so models and how you edit/change them are no different. youre stuck with kimera

edit
this is where youll find scene.bin and kernel .bin
C:\games\FINAL FANTASY VII\data\lang-en\battle
C:\games\FINAL FANTASY VII\data\lang-en\kernel

battle lgp is same as old
C:\games\FINAL FANTASY VII\data\battle
 
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It's nice to see that some of the mods work in the new PC version, even though some files have to be moved to the old locations to be patched.

Nice to see the FF7 Music program doesn't need to be used anymore. I found where someone did the PSX music in .ogg files that loop. Now It sounds like the PSX version. all i had to do was just over right music files.

Other than that, it's sucks that some mods won't work. Though I'm sure people will start mods on the new version and make them better. Only time will tell.

At least i can play FF7 PC without the worries that it might not work next time I load it up. Old PC version didn't want to load anymore, and when it did decided to work, none of the textures would work. :(
 
It's nice to see that some of the mods work in the new PC version, even though some files have to be moved to the old locations to be patched.

Nice to see the FF7 Music program doesn't need to be used anymore. I found where someone did the PSX music in .ogg files that loop. Now It sounds like the PSX version. all i had to do was just over right music files.

Other than that, it's sucks that some mods won't work. Though I'm sure people will start mods on the new version and make them better. Only time will tell.

At least i can play FF7 PC without the worries that it might not work next time I load it up. Old PC version didn't want to load anymore, and when it did decided to work, none of the textures would work. :(
well, I hope they'll be redone in time!
 
Not sure if this has been posted or not, but one of the main mods I can't live without on the old PC version (not sure if this has been posted but hey), the magic renaming patch - so bolt becomes thunder, bolt2: thundara, ice: blizzard... ect... ect, like in the newer final fantasy games
I dug it out from an old disk I made since I couldn't find it online (if there's a better version of this, please let me know :P


put this file [ https://www.dropbox.com/sh/2q7gwffn9mht16t/rPkUGPKR2U/kernel2.bin ] in  this folder [ C:\Program Files (x86)\Square Enix\FINAL FANTASY VII\data\lang-en\kernel\ ]

Works a dream on the new 2012 version :)
 
Thats just an edited kernel
get wallmarket in the tools section and do your own edits, that's generally better than just using a pre-existing kernel
 
You will also need the scene.bin to go with that new kernel or you are likely to have serious issues with wrong battles.

So can anyone confirm that the tools I listed on first page work?  I mean I know it is 99.99999999999% likely but I need confirmation.
 
Wallmarket definitely works. The Kernels are now located in the language specific folders though, so /ff7_en/kernel etc

ff7kerneleditor.png
 
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Hmm... I haven't had an issue with the modified Kernel yet, but wallmarket, I got it from the tools section but every time I run it; "Wallmarket has stopped working" Blah Blah Blah... Windows 7 64bit, anyone have any ideas? I would like to try editing it myself, never knew you could until now 0.0
 
Ignore me, sorry, needed to install the visual basic power packs thing. Apologies for the pointless post 0.0 (and this one)
 
Hi new here I looked over the forum but no one seemed to post how to get black chocobo working on the new FF7....... Well I got it working  :-D

1: load it up and edit the save ------->save gets deleted from My doc folder
2: Load up FF7
3: let them sync the file and download the back up from server
4: Click on "continue" and look at save but DNT open it
5: Go back to menu
6: Windows key and go back to Black Chocobo with all you file edited and save#
7: VERY QUICKLY! Go back to FF7 Hit continue and load saved file

BANG Lv 99 Cloud

Zander out :)
 
look through the thread. I actuallx made a video of this a few days ago. Id quote but i cant with my phone
 
Wallmarket definitely works. The Kernels are now located in the language specific folders though, so /ff7_en/kernel etc

ff7kerneleditor.png
PrC will possibly work as well?
 
I'm waiting for people to tell me that.  So come on, chop chop!  I need confirmation on:

Proud Clod

Hojo

Hack7

Remix Patch

Loveless

Meteor

Sfxedit
 
I'm waiting for people to tell me that.  So come on, chop chop!  I need confirmation on:

Proud Clod

Hojo

Hack7

Remix Patch

Loveless

Meteor

Sfxedit
Loveless seems to work, and I see no reason why Meteor does not ;).
 
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