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DLPB_
Guest
When/If Luksy updates touphscript to work with new exe and flevel, I will support translation of new game. Menu Overhaul itself will probably never be supported.
Orrrr...Unfortunately that is part of the Menu Project... Your best bet is to download yamp version, place it on the original 1.02, do a comparison with a back up of original 1.02 using dup. Look at what the addresses changed are, copy them to a text file. Change the addresses by adding C00 to all of them. Use my Hexteditor program to patch new exe.
It is a lot of messing about.
It couldn't care less about the size of the patch. It will fail because of safety check - if more than one patching address was found while analyzing unknown ff7.exe it will abort. You could say they put a decoy in code, but it is most likely needed.Ah yes, you were more sophisticated than me. :-D Bugger off!!!! :evil:
Ah but wait, won't it look for size? And fail because it doesn't recognise the exe?
He probably could, but that would be a violation of the game (a current game that Square cares about more). Square cannot endorse user mods... or at least they have made it clear they won't. It wouldn't look too good on Aali giving his permission for them to use it and then editing that game as well... I dunno. It doesn't matter really, all you need is the original game, and copy flevel over from the new (since it has some fixes). Use Kranmer's converter.couldn't Aali open it up for modding?
I'm sorry, can you re-explain this? I wanted to ask this to you via PM but you blocked me. Don't know why, however.He probably could, but that would be a violation of the game (a current game that Square cares about more). Square cannot endorse user mods... or at least they have made it clear they won't. It wouldn't look too good on Aali giving his permission for them to use it and then editing that game as well... I dunno. It doesn't matter really, all you need is the original game, and copy flevel over from the new (since it has some fixes). Use Kranmer's converter.